bhop_tunnels
My bhop map - bhop_tunnels
Information:
http://www.fpsbanana.com/maps/128322
Screenshots:
http://www.fpsbanana.com/maps/screens/128322?img=http://xray.fpsbanana.com/ss/maps/128322a.jpg
Donwload:
http://www.fpsbanana.com/maps/download/128322
nice map dude, especially i like the cave part!
thanks, i long thought how make cave
The release was in December 2009, I think many people had time to estimate your map ;)
gj
i think its a great map, but it still doesnt deserve kz_ tag imo.. i could tell you some things that i'd like you to fix if you want..
Great fps dude!
timecounter.wad *cringes*
prefabs *cringes again*
Rotate spawn points so they don't face the wall
Better textures for lights, less lights and useless stuff
func_wall stuff to stop texture bugs
env_message placed better on screen
bhops way too easy, black texture isn't very nice, 230HJ in the middle of easy bhops?
bhops 'delay' is too long
flashing red light?
textures not uniform whatsoever
one of the bhops goes down but you don't hit the teleporter, make the teleporter higher
bhops rendered with 'pure color' are interesting but don't match the theme
pure color red bhop section, bhops slide sidewards not into the wall
other than that was a fun map to play
wrote this up in 5 minutes after a single play through quickly
For a long time trying to understand what you wrote
I've only been studying English for this, I use google translator
230HJ where there can be circumvented jumped a red light, there is clip brush
delay bhops I just did not know then how to put
flashing red light ^
i used textures standart
one of the bhops goes down but you don't hit the teleporter, make the teleporter higher
not understand where
bhops slide sidewards not into the wall - I forgot to properly configure the Angle
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