stylehop

Started by kzmit
07/06/2010 14:24
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kzmit07/06/2010 14:24(edited 07/06/2010 15:21)

my older project for now stopped.To finish it? Or is not appropriate for official realese?

Download map pack

Screen 1

Screen 2

Screen 3

Screen 4

MAM6A mapper07/06/2010 22:49

It is necessary to make maps in 10 times more this, then to ask.
p.s. 1) ceilings low, 2) sites short on map 3) structures old ;)

niel08/06/2010 01:07(edited 08/06/2010 01:07)

looks aztec version but in kz :D

Keo mapper08/06/2010 01:32

i think it will look better with other textures and perhaps some more details.

kzmit08/06/2010 12:36

Originally posted by MAM6A
It is necessary to make maps in 10 times more this, then to ask.
p.s. 1) ceilings low, 2) sites short on map 3) structures old ;)


:mistrust: mam6ahop like more good structures? Mine was old OmG.. :mistrust:
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Yeah the map like textures de_aztec (source+CZ+others)
Right no many space but is 50,60% progress can edit map every time to be more bigest and e.t.c
My question is to continue with map or no for now like good or sux,,,?

thnx to all =)

skitz mapper08/06/2010 14:03(edited 08/06/2010 14:43)

I really love the architecture and textures on this map. The jumps are fairly creative (there is only like 5 jumps sections, and some are completely mirrored from others). However I really don't like the way you have gone about designing this map.

Instead of walling off areas of the map and forcing players to take one route because that is the only visible/logical route, you have just placed teleporters everywhere you don't want them to go. This pretty much goes backwards on the general idea of jumping where you can go limited by your reach; even though it is effective in its purpose.
This creates two problems; jumpers have no idea where to go because your path through the map is not the most obvious one and so they end up frustrating themselves with trial and error and end up becoming claustrophobic.

Anyway im sure you have no idea what im talking about so, tl;dr It was great in theory but failed in execution.

edit: FYI, all of the first kz maps I made were tiny maps that had huge amounts of jumps crammed into it. This isn't confusing for jumping but it is frustrating to jump in tight places the whole time so I never released or even showed the map to anyone.

kzmit08/06/2010 15:39

I will start project again but will remove m/by 30,40 % and will make the map more designed with coll route and more bhop styles

MAM6A mapper08/06/2010 16:11

kzmit
At what here mam6ahop??? :mistrust: It was necessary to write earlier about it in my theme. We now discuss your card
For me some structures have seemed too old, and it only my opinion!
Questions concerning card continuation are silly, All depends only on you and your patience, I can wish your only good luck =)

Juice08/06/2010 19:56

@MAM6A - English, please...

MAM6A mapper08/06/2010 20:33

Juice (^^,)
Complain here -> :D
P.S. Press on smile

perd0 mapper09/06/2010 00:27

its looking pretty good imo, i liked bh stages, they're original, maybe little bit annoying, but not so boring as we can see in other bh maps.
good job on it.

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