Error
Well im new mapper and my last jobs were hidenseek maps so this is easy, i tried to built a bhop map and this error apear:
"SolidBSP [hull 0] 500...1000...1500...1539 (0.06 seconds)
Warning: No entities exist in hull 0, no filling performed for this hull
SolidBSP [hull 1] 500...1000...1178 (0.06 seconds)
Warning: No entities exist in hull 1, no filling performed for this hull
SolidBSP [hull 2] 500...1000...1181 (0.08 seconds)
Warning: No entities exist in hull 2, no filling performed for this hull
SolidBSP [hull 3] 500...1000...1237 (0.06 seconds)
Warning: No entities exist in hull 3, no filling performed for this hull"
how could i fix it? thankyou
You don't have any entities in your map.
Try to fix this by putting an info_player_start somewhere.
i tried and this apear:
"SolidBSP [hull 0] 325 (0.02 seconds)
Warning: === LEAK in hull 0 ===
Entity info_player_start @ (-1038, 32, -81)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
SolidBSP [hull 1] 287 (0.02 seconds)
SolidBSP [hull 2] 294 (0.02 seconds)
SolidBSP [hull 3] 295 (0.00 seconds)
0.19 seconds elapsed"
The compiler even told you how to fix it somehow.
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush.
Leaks aren't sexy :< Hate them, just look for it or close the map in a bigz0r box and when ur in game look for it ( the leak ofc )
well i fixed that leak thing and i compile the map right, but when i add the timercounter this error show up:
"Error: Entity 295, Brush 0, Side 6: has a coplanar plane at (-1050, 186, 4), texture BLACK
Error: brush with coplanar faces"
the entity 295 is the button start brush =/
i fixed, i think there was a problem on my timercounter.rmf cuz i downloaded a new one and changed on the map and everything compile fine =)
thank you for your time.
Yes, the timecounter.rmf from the "Mapping pack" has a problem, the brush with the banner on top of the start button has two coplanar faces and gives that error when the map is copiled... Why don't you fix it and update the pack ? Or is like a test or something ? :)
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