kz_dojo
Ok, fix all the bugs found, And here is a updated version http://www.mediafire.com/?mrerzhywniw
koukouz found tons of shortcuts, you can take a look at em here: http://img697.imageshack.us/gal.php?g=dojobeta0000.png
he said he rly liked the map tho and didnt find any lightbugs or other weird stuff.
i havnt played it yet :d
Originally posted by k a f f e edidnt find any lightbugs or other weird stuff.
This urges me to test the map. I'll edit this reply later.
Great!
fixed what koukouz found, i was sure there were shortcuts in the map, but i jump pretty bad this days and could not do them..
Waiting for other sc, bugs etc... Also if anyone has any suggestions related to any aspect of the map, fell free to say them..
I played the map a few days, but seemed to have forgotten to write a review. But from what i saw and jumped the map was truly a good one. The jumps were really well balanced, the difficulty was equal throughout the map. The textures worked really well with the theme of the map, and i cant see why you should make any changes to the look of the map. All around i looked and saw that the atmosphere was completely natural and it actually made you think you were in a dojo (some maps don't actually make you believe anything) and i was really impressed. I haven't played the updated version yet, but as soon as i do i will get back to this thread and reply with all the things i find "new" or "old".
Oh.. I didn't put any new version yet... But i see nobody found anything else wrong, except koukouz's shortcuts...
I made a few other minor changes besides fixing the shortcuts, and i will post probably tomorrow a updated version, just to be sure the shortcuts are fixed, and i didn't create other ones in the fixing process...
pLaguEE, if you found some bugs in this version, i will appreciate if you can post them until tomorrow, or tomorrow, so i can fix them and put the new version...
I-am kind of in a hurry to finish the map ..
Textures/Atmosphere: Nothing to say here.Nice textures and light.
Architecture: Nothing to say here too.Well built architecture good job :)
Jumps: Well built jumps.Well balanced only 2 or 3 a bit harder, but it`s not a problem.
Bugs:
- Wall bugs: http://er4o.org/gallery/e402ad98dce501448336f9d2b1acd0c2.jpg http://er4o.org/gallery/57277f592ff2dbed3db84f6b6d8895c9.jpg http://er4o.org/gallery/4650e2e1ee6ae8897949a3e60aae826b.jpg
- Light bugs: http://er4o.org/gallery/6c5f24eb0d711f0c1da8f06c678d3f2f.jpg http://er4o.org/gallery/4cc81ea16a90f77cbf930f245a3403a0.jpg http://er4o.org/gallery/d0d7a1761471618cea7a06b7c2fa6cfa.jpg http://er4o.org/gallery/7fc6d349539d5c79fae1c491d2f121ce.jpg http://er4o.org/gallery/4515a813f6b50491d3a88324c49a870d.jpg http://er4o.org/gallery/91c9b741aa65fa76bde14e28fe70b6c0.jpg http://er4o.org/gallery/0355cf13f0274b1d7fc1133909f87810.jpg http://er4o.org/gallery/321ed70da1a053640af4282e862982c5.jpg http://er4o.org/gallery/30a0b64d9165ce3b70673547496bb82e.jpg http://er4o.org/gallery/01422ff215d4d08cf22f0d828d8e85ab.jpg http://er4o.org/gallery/d060294b78db4b0d952998c24331f35c.jpg http://er4o.org/gallery/4a6937fc87449e1128a342b0cfe3ac97.jpg http://er4o.org/gallery/5870cc76cfbe86c77f30d3a542a1bf11.jpg http://er4o.org/gallery/8c7e05086ae9ddce27c252f8f0478ce1.jpg http://er4o.org/gallery/08a53ca0cd00526e251fd87fc8b7d27d.jpg http://er4o.org/gallery/e2be7fd71d9f3d63756e72107f1864d7.jpg
-Texture bugs: http://er4o.org/gallery/794dcc7ca58fa5bdbdc0e88e31b0606e.jpg http://er4o.org/gallery/6ed36ea7afca15849015f56dd77e2696.jpg http://er4o.org/gallery/495ab0dd3cfb96790fe327a66e482c96.jpg http://er4o.org/gallery/756e9596a3462ef0924f57ec2f30edc6.jpg (there is a lot of these texture bugs http://er4o.org/gallery/3b1997acd0de25598260b159a91af53b.jpg they are not such a big problem, but try to fix them :)) http://er4o.org/gallery/490b7b6164d3bed4faee6bb305f7ec90.jpg
- Unrealistic: http://er4o.org/gallery/8e59216f04d552d7c75edac79065278e.jpg It`s not possible for the crate to stand on 1 unit like this
Hope I didn't post this to late :)
@ PsYxOpAt
I don't know the definition of a light bug, but most of those look just like they should to me. You're saying that faces that are dark are bugs, but shouldn't they be dark if light doesn't hit them?
http://er4o.org/gallery/6ed36ea7afca15849015f56dd77e2696.jpg Isn't really a texture "bug". It would look weird if it was aligned.
I don't get your logic on why that would be unrealistic. Why wouldn't it be possible?
This is also my logic, the light comes from one side and obvious, like in real world, the opposing side must be darker... anyway they were to much in the wall, i made them correctly and now the side with the shade is brighter, but still darker than the other faces, and it is logic to be so...
Fixed the wall bugs.
Fixed those unaligned texture, for the rest, those that you say there are many, i can't do much... if i align a texture in one part it will look unaligned in the other... better than how they are now i can't really align them... anyways i'll check them again and try to fix where there is really necessary..
About the box, the big box leans on the smaller one, the only unrealistic fact was that the two crates were not touching and i fix that ..
I will post a updated version shortly, i hope there wont appear other bugs after the compile.
I saw many pics light bugs on many maps posted by PsYxOpAt but i on many pics i didn't understand where the light bug is.Fuzzy and Flibo have a really good point and i don't really understand how a part shouldn't be darker than the other part from where the light comes.Anyway you work really good on finding bugs and analysing maps.Big gj for that, i just made this post to express my opinion about those light bugs.
Originally posted by cC|PsYxOpAt- Unrealistic: http://er4o.org/gallery/8e59216f04d552d7c75edac79065278e.jpg It`s not possible for the crate to stand on 1 unit like this
it is actually very possible, and the only other possible position of a crate except on his faces? if the small crate prevents it from falling, there is nothing weird here
Originally posted by HitManzI saw many pics light bugs on many maps posted by PsYxOpAt but i on many pics i didn't understand where the light bug is.Fuzzy and Flibo have a really good point and i don't really understand how a part shouldn't be darker than the other part from where the light comes.Anyway you work really good on finding bugs and analysing maps.Big gj for that, i just made this post to express my opinion about those light bugs.
Alot many says that are LB's simply because GoldSource Engine ( HL1 Engine ) doesn't render so smoothly the shadows or fades to black or any other colors ( depends of enviroment ). Alot of "lb bugs" posted here and in Denied maps they trully aren't, nothing wrong with them, are rendered just like that. Ofc there are some ways to make them smoother or even make them gone but that's a other story. Sorry for the offtopic but wth. Just keep in your mind the Engine is older that 10 years -__-
@Flibo yes, but most of the sides a completely black and I think this is a light bug
Ok.. sorry for the long delay... it kept giving me strange bugs because of some modifications..
Anyway, here's the updated version http://www.mediafire.com/?mrerzhywniw , Please search for shortcuts, i don't want the map to be ruined beacuse of a big sc... lightbugs and other visual bugs i think they are all gone..
I'm on it.
EDIT:
Okay well, I could find any significant bugs, but some tiny visual bugs.
http://img710.imageshack.us/i/bug1vt.jpg/
Bad vertex tool usage. The roof isn't very smooth to walk on, but I guess that doesn't matter.
http://img251.imageshack.us/i/bug2o.jpg/
Stuff visible through a skybox. No easy fix here.
http://img411.imageshack.us/i/bug3a.jpg/
That doesn't look very good.
The cliff had a tiny bug like the first one too. It's visible if you look at it from the bridge.
so i found 1 small sc (maby not even worth fixing) and i also found a stretched texture. http://img571.imageshack.us/g/dojosc1.jpg/
EDIT: And i also found that the bhop blocks were bugged and you could get stuck on the sides of them.
EDIT2: Found some other things too http://img594.imageshack.us/g/dojoblabla.jpg/
Now this map is a god. Great job and good that you fixed some of the "worst" things.
@Flibo
Fixed the vertex bug, to make walking smoother can't be done, because of the shape of those thing the clipping is bugy... anyway you have no business ther in a normal run..
Fixed the sky bugs
I don't realy understand what is wrong with that light... is the same as the others..
@VErzuZ
those 2 sc aren't realy sc (and there are a few more skips like those) i want everyone to be able to finish the map, noob or leet..
Fixed the stretched texture and i-ll take care of the rest tomorrow...
Edit:
I submitted the map, thank you all for your help.
Map submitted, closed in here for now.