kz_dojo

Started by FuZzy1 mapper
03/07/2010 18:17
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FuZzy1 mapper03/07/2010 18:17(edited 10/07/2010 15:32)

Ok, fix all the bugs found, And here is a updated version http://www.mediafire.com/?mrerzhywniw

k a f f e e04/07/2010 01:36

koukouz found tons of shortcuts, you can take a look at em here: http://img697.imageshack.us/gal.php?g=dojobeta0000.png

he said he rly liked the map tho and didnt find any lightbugs or other weird stuff.

i havnt played it yet :d

Fliborecord holder Tournament #204/07/2010 02:03

Originally posted by k a f f e e
didnt find any lightbugs or other weird stuff.


This urges me to test the map. I'll edit this reply later.

kafds04/07/2010 02:27

Great!

FuZzy1 mapper04/07/2010 09:59

fixed what koukouz found, i was sure there were shortcuts in the map, but i jump pretty bad this days and could not do them..

Waiting for other sc, bugs etc... Also if anyone has any suggestions related to any aspect of the map, fell free to say them..

pLaguE^06/07/2010 18:24

I played the map a few days, but seemed to have forgotten to write a review. But from what i saw and jumped the map was truly a good one. The jumps were really well balanced, the difficulty was equal throughout the map. The textures worked really well with the theme of the map, and i cant see why you should make any changes to the look of the map. All around i looked and saw that the atmosphere was completely natural and it actually made you think you were in a dojo (some maps don't actually make you believe anything) and i was really impressed. I haven't played the updated version yet, but as soon as i do i will get back to this thread and reply with all the things i find "new" or "old".

FuZzy1 mapper06/07/2010 20:34

Oh.. I didn't put any new version yet... But i see nobody found anything else wrong, except koukouz's shortcuts...

I made a few other minor changes besides fixing the shortcuts, and i will post probably tomorrow a updated version, just to be sure the shortcuts are fixed, and i didn't create other ones in the fixing process...

pLaguEE, if you found some bugs in this version, i will appreciate if you can post them until tomorrow, or tomorrow, so i can fix them and put the new version...

I-am kind of in a hurry to finish the map ..

PsYxOpAt mapper08/07/2010 08:21(edited 08/07/2010 08:22)

Textures/Atmosphere: Nothing to say here.Nice textures and light.

Architecture: Nothing to say here too.Well built architecture good job :)

Jumps: Well built jumps.Well balanced only 2 or 3 a bit harder, but it`s not a problem.

Bugs:

- Wall bugs: http://er4o.org/gallery/e402ad98dce501448336f9d2b1acd0c2.jpg http://er4o.org/gallery/57277f592ff2dbed3db84f6b6d8895c9.jpg http://er4o.org/gallery/4650e2e1ee6ae8897949a3e60aae826b.jpg

- Light bugs: http://er4o.org/gallery/6c5f24eb0d711f0c1da8f06c678d3f2f.jpg http://er4o.org/gallery/4cc81ea16a90f77cbf930f245a3403a0.jpg http://er4o.org/gallery/d0d7a1761471618cea7a06b7c2fa6cfa.jpg http://er4o.org/gallery/7fc6d349539d5c79fae1c491d2f121ce.jpg http://er4o.org/gallery/4515a813f6b50491d3a88324c49a870d.jpg http://er4o.org/gallery/91c9b741aa65fa76bde14e28fe70b6c0.jpg http://er4o.org/gallery/0355cf13f0274b1d7fc1133909f87810.jpg http://er4o.org/gallery/321ed70da1a053640af4282e862982c5.jpg http://er4o.org/gallery/30a0b64d9165ce3b70673547496bb82e.jpg http://er4o.org/gallery/01422ff215d4d08cf22f0d828d8e85ab.jpg http://er4o.org/gallery/d060294b78db4b0d952998c24331f35c.jpg http://er4o.org/gallery/4a6937fc87449e1128a342b0cfe3ac97.jpg http://er4o.org/gallery/5870cc76cfbe86c77f30d3a542a1bf11.jpg http://er4o.org/gallery/8c7e05086ae9ddce27c252f8f0478ce1.jpg http://er4o.org/gallery/08a53ca0cd00526e251fd87fc8b7d27d.jpg http://er4o.org/gallery/e2be7fd71d9f3d63756e72107f1864d7.jpg

-Texture bugs: http://er4o.org/gallery/794dcc7ca58fa5bdbdc0e88e31b0606e.jpg http://er4o.org/gallery/6ed36ea7afca15849015f56dd77e2696.jpg http://er4o.org/gallery/495ab0dd3cfb96790fe327a66e482c96.jpg http://er4o.org/gallery/756e9596a3462ef0924f57ec2f30edc6.jpg (there is a lot of these texture bugs http://er4o.org/gallery/3b1997acd0de25598260b159a91af53b.jpg they are not such a big problem, but try to fix them :)) http://er4o.org/gallery/490b7b6164d3bed4faee6bb305f7ec90.jpg

- Unrealistic: http://er4o.org/gallery/8e59216f04d552d7c75edac79065278e.jpg It`s not possible for the crate to stand on 1 unit like this

Hope I didn't post this to late :)

Fliborecord holder Tournament #208/07/2010 12:44

@ PsYxOpAt

I don't know the definition of a light bug, but most of those look just like they should to me. You're saying that faces that are dark are bugs, but shouldn't they be dark if light doesn't hit them?

http://er4o.org/gallery/6ed36ea7afca15849015f56dd77e2696.jpg Isn't really a texture "bug". It would look weird if it was aligned.

I don't get your logic on why that would be unrealistic. Why wouldn't it be possible?

FuZzy1 mapper08/07/2010 13:14(edited 08/07/2010 13:16)

This is also my logic, the light comes from one side and obvious, like in real world, the opposing side must be darker... anyway they were to much in the wall, i made them correctly and now the side with the shade is brighter, but still darker than the other faces, and it is logic to be so...

Fixed the wall bugs.

Fixed those unaligned texture, for the rest, those that you say there are many, i can't do much... if i align a texture in one part it will look unaligned in the other... better than how they are now i can't really align them... anyways i'll check them again and try to fix where there is really necessary..

About the box, the big box leans on the smaller one, the only unrealistic fact was that the two crates were not touching and i fix that ..

I will post a updated version shortly, i hope there wont appear other bugs after the compile.

HitManz Tournament #208/07/2010 15:34

I saw many pics light bugs on many maps posted by PsYxOpAt but i on many pics i didn't understand where the light bug is.Fuzzy and Flibo have a really good point and i don't really understand how a part shouldn't be darker than the other part from where the light comes.Anyway you work really good on finding bugs and analysing maps.Big gj for that, i just made this post to express my opinion about those light bugs.

koukouz mapperrecord holder08/07/2010 16:02

Originally posted by cC|PsYxOpAt
- Unrealistic: http://er4o.org/gallery/8e59216f04d552d7c75edac79065278e.jpg It`s not possible for the crate to stand on 1 unit like this


it is actually very possible, and the only other possible position of a crate except on his faces? if the small crate prevents it from falling, there is nothing weird here

sn00p mapper08/07/2010 16:57

Originally posted by HitManz
I saw many pics light bugs on many maps posted by PsYxOpAt but i on many pics i didn't understand where the light bug is.Fuzzy and Flibo have a really good point and i don't really understand how a part shouldn't be darker than the other part from where the light comes.Anyway you work really good on finding bugs and analysing maps.Big gj for that, i just made this post to express my opinion about those light bugs.


Alot many says that are LB's simply because GoldSource Engine ( HL1 Engine ) doesn't render so smoothly the shadows or fades to black or any other colors ( depends of enviroment ). Alot of "lb bugs" posted here and in Denied maps they trully aren't, nothing wrong with them, are rendered just like that. Ofc there are some ways to make them smoother or even make them gone but that's a other story. Sorry for the offtopic but wth. Just keep in your mind the Engine is older that 10 years -__-

PsYxOpAt mapper08/07/2010 17:07

@Flibo yes, but most of the sides a completely black and I think this is a light bug

FuZzy1 mapper10/07/2010 15:38

Ok.. sorry for the long delay... it kept giving me strange bugs because of some modifications..

Anyway, here's the updated version http://www.mediafire.com/?mrerzhywniw , Please search for shortcuts, i don't want the map to be ruined beacuse of a big sc... lightbugs and other visual bugs i think they are all gone..

Fliborecord holder Tournament #210/07/2010 16:23(edited 10/07/2010 16:50)

I'm on it.

EDIT:

Okay well, I could find any significant bugs, but some tiny visual bugs.

http://img710.imageshack.us/i/bug1vt.jpg/
Bad vertex tool usage. The roof isn't very smooth to walk on, but I guess that doesn't matter.

http://img251.imageshack.us/i/bug2o.jpg/
Stuff visible through a skybox. No easy fix here.

http://img411.imageshack.us/i/bug3a.jpg/
That doesn't look very good.

The cliff had a tiny bug like the first one too. It's visible if you look at it from the bridge.

VErzuZ10/07/2010 16:42(edited 10/07/2010 18:48)

so i found 1 small sc (maby not even worth fixing) and i also found a stretched texture. http://img571.imageshack.us/g/dojosc1.jpg/

EDIT: And i also found that the bhop blocks were bugged and you could get stuck on the sides of them.

EDIT2: Found some other things too http://img594.imageshack.us/g/dojoblabla.jpg/

kafds10/07/2010 20:03

Now this map is a god. Great job and good that you fixed some of the "worst" things.

FuZzy1 mapper10/07/2010 23:04(edited 13/07/2010 15:50)

@Flibo

Fixed the vertex bug, to make walking smoother can't be done, because of the shape of those thing the clipping is bugy... anyway you have no business ther in a normal run..


Fixed the sky bugs

I don't realy understand what is wrong with that light... is the same as the others..

@VErzuZ

those 2 sc aren't realy sc (and there are a few more skips like those) i want everyone to be able to finish the map, noob or leet..
Fixed the stretched texture and i-ll take care of the rest tomorrow...

Edit:
I submitted the map, thank you all for your help.

faker mapper13/07/2010 16:52

Map submitted, closed in here for now.

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