Timer options
Well another topic from me lawl...shame on me but :D Dunno if options is the best name but here are my questions
How I can "resize" or make bigger the numbers ? ( Textures are already but they doesn't fit in game )
At what trigger/func/etc I have to set the render to Additive ?
Thanks, never bothered with timer but it's the time, can't add just a black box on deathtales lol.
If you ungroup all the stuff in the timer, you will find inside a bunch of brushes 32x32 in dimensions with kz numbers textures on them (they are func_train's).. just resize those as you wish.. additive will help i guess, because i think is pretty hard to align them properly..
To find those func_train's easy, just ungroup all the stuff in the timer, go to map>entity report, select all the func_trains and hit "mark", and then just hit the "hide unselected objects" button ..
Or just select the whole timer (grouped), use the Texture Tool and hit ""Fit". If they look like in a mirror check or uncheck the Face box.
Just ungroup the timer, take out func_trains (numbers), resize/retexture them (you can retexture them with texture replacement tool), select them all and press Fit in texture application tool.
To align numbers, move path_corners.
Thanks alot guys :D
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