Timer options

Started by sn00p mapper
09/08/2010 08:01
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sn00p mapper09/08/2010 08:01

Well another topic from me lawl...shame on me but :D Dunno if options is the best name but here are my questions

How I can "resize" or make bigger the numbers ? ( Textures are already but they doesn't fit in game )

At what trigger/func/etc I have to set the render to Additive ?

Thanks, never bothered with timer but it's the time, can't add just a black box on deathtales lol.

FuZzy1 mapper09/08/2010 10:06

If you ungroup all the stuff in the timer, you will find inside a bunch of brushes 32x32 in dimensions with kz numbers textures on them (they are func_train's).. just resize those as you wish.. additive will help i guess, because i think is pretty hard to align them properly..
To find those func_train's easy, just ungroup all the stuff in the timer, go to map>entity report, select all the func_trains and hit "mark", and then just hit the "hide unselected objects" button ..

TeRMiNaTe09/08/2010 12:22

Or just select the whole timer (grouped), use the Texture Tool and hit ""Fit". If they look like in a mirror check or uncheck the Face box.

remake09/08/2010 19:51(edited 09/08/2010 19:52)

Just ungroup the timer, take out func_trains (numbers), resize/retexture them (you can retexture them with texture replacement tool), select them all and press Fit in texture application tool.
To align numbers, move path_corners.

sn00p mapper09/08/2010 21:08

Thanks alot guys :D

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