kz_st_shulbhop
Here new bhop map complexity level - average. It is the house from three floors. On the ground floor bhop part, an exit on street through a window, kz part on all street to the second floor. on the second floor bhop part and small kz part to the third floor. On the third floor pass on a roof where costs the finish button. Also on the third floor are lj blocks for training 220-225, 230, 235, 240. And there is a descent on a ladder on the second floor where is 250 lj block. I think it very qualitative and beautiful bhop map.
It should be pleasant to you...
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up hello!!
Looks ugly imo first look at the last pic (at the number 222 etc) make them aditive or smth. Bad map imo
English next time!
super map, men ;)
love your map stanttap and I <3 you ;)
I'm just sayin stanttap, but next time update your old thread (unless it was locked) secondly, in my opinion there's not a lot of difference to your old version of this map.
not difference? oO it stay longer in two times, it stay more beautyful, dont lag fps, cool light... was 3mb became 6mb +
I didn't say no difference, I just didn't say a lot. Yeah, you updated the graphics. But what about the theme? It's just a random house which comes out of no-where, and for some reason it's filled with parts of floor that goes down and pops op again - that dosen't make any sense (same goes for the longjump part - dosen't fit in either).
Yes, the map definitely got better with the updated graphics. But you still need to work on both the story/theme of the map and some architecture. As far as I remember, the bench outside is just huge? (as an example).