Models Texture
Hi there, going for the short story, finished my models today so I started to make them for cs 1.6, etc etc, k model finally done and I wanted to check it with Model Viewer, and w00t theres a problem with the textures, they are fine on Maya/3DSMax, so the problem could be because of compiling or dunno...
Here's a screen about how the model look in MV and Maya, it's stretched after compile...
http://a.imagehost.org/0767/lul.jpg
( And no, it's not because of poly's, not even high poly model... )
idk, but this stuff happens on slanted edges (as in a LOT of models when compiled for cs)
I have quite the same problem while doing model in khed/milkshape
so Im pretty sure its some sort of compiling bug/conf
I tried to resize textures but that didnt help, also I dont have any "slanted edges" in my model, so Im clueless...
I have tried a while ago to remake the UV's tho, as simple I could but the result was the same ...
its like in hammer with the vertex tool. you have to have some good points no sharped points. otherwise the old engine can't render some polys.
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