CS Beta Versions – Potential for unrevealed
Hello everybody
The first Counter Strike Beta 1.0 Verision came out in 1999 and people started to kreedz like in 2004(?). But at this time the knowledge about all the techniques and bugs wasn't that big as today. And the kreedz community (if that even existed) probably didn't geek as much as today.
Assuming this and adding the fact, that old Beta versions weren't clean from bugs (even less than 1.6) leads me to the question: do old Counter Strike beta versions have potential for new, unrevealed jumps? When I think about the Bhop in CS 1.3 where you basicially could increase your speed unlimited, maybe ledging was possible with total legally settings or a 300+ prestrafe?
Further thought is: Maybe if we would find some new jumps in the old beta versions, could it probably help to figure out new jumps in the 1.6 version?
What do you think?
Greetings
PS: I have no idea if this has been discussed before. It's just an idea of mine :P
Great thread! Unfortunately I have no idea because I've never played cs 1.3 ;o
yeah, if 1.6 had the same psychics as 1.3, then we would definately have a shitload of more possibilities. I think it could be interesting to even see kz movies about 1.5 and earlier versions - so many things would be possible!
But I doubt it will help us doing any jumps in 1.6, the psychics relating to jumping are completely different. CS 1.3 is almost like HL, you can just keep bunnyjumping and gain speed, but in 1.6 you'll get a slowdown which limits our possibilites alot.
However, I remember i heard about a bug once in 1.6 where you could take out the shield, then jump around with it, then you had to time it right and drop the shield at the exact right moment and pull out a grenade but not throw it, and then the 300 u/s limit would bug out and you could jump like in HL. Dunno if it's true/fixed/too hard/whatever though...
But try looking at this: http://www.youtube.com/watch?v=cSpi3DnQctI - it's from 1.0 and not 1.3 though, but I guess it's poss aswell in 1.3
Imagine jumping with that speed in 1.6 (no I'm not talking about AXN), hit a ledge and fly like you had wings until you land on a box where it shouldn't be possible for a human to get up. Would be so wicked, I both wonder and doubt that there actually exists a bug that makes this possible ^^
for now there's no way to disable weapon maxspeed(300 u/s for usp / knife), except hacking the engine(what is perfectly done with AXN).
about difference:you can try to make tricks in hl -> physics was the same until 1.3 version
The "landing slowdown" was added in 1.4 (very short beta) and 1.5. Then increased again in 1.6. So it's actually easier to bhop in 1.6 then in 1.4 and 1.5. But before that, there was a very small slowdown, and even when you jumped and landed with duck it never made a sound (that might have been in 1.0 and 1.1, don't remember). So jumping and using duck while landing was used a lot instead of walking without sound. You could jump and shoot and still have a steady recoil also. I mostly remember those kinds of stuff. Even being able to zoom with colt/m4 :D.
For me the biggest difference from beta versions to 1.6 is in the shooting (except for the bhops ofc). But I didn't even think about the jumping part of the game back then so there might have been some other crazy stuff that was possible back then also :). I know speed running was possible then also because the cs/hl engine is taken from quake where speedrunning was possible as well.
Thanks for all the replies! I found this quite intresting here:
Originally posted by alfredoboiHowever, I remember i heard about a bug once in 1.6 where you could take out the shield, then jump around with it, then you had to time it right and drop the shield at the exact right moment and pull out a grenade but not throw it, and then the 300 u/s limit would bug out and you could jump like in HL. Dunno if it's true/fixed/too hard/whatever though...
Did you mean this: http://www.youtube.com/watch?v=oUH-5HWHwck ? Do you or anybody know more about this glitch or was he just using a script? Also I'd like to know if your bhop pre in cs 1.3 has to be 290+ to gain speed like that or didn't it really matter?
I've tried that glitch like hundred times but without success. Even with fps_max 15 because that's what he used in the video. Intresting fact was that you couldn't bhop with mwheel but with the space key! I had the feeling you jump farther than with 100 fps (maybe that's just an illusion).
Originally posted by omiloThe "landing slowdown" was added in 1.4 (very short beta) and 1.5. Then increased again in 1.6. So it's actually easier to bhop in 1.6 then in 1.4 and 1.5. But before that, there was a very small slowdown, and even when you jumped and landed with duck it never made a sound (that might have been in 1.0 and 1.1, don't remember). So jumping and using duck while landing was used a lot instead of walking without sound. You could jump and shoot and still have a steady recoil also. I mostly remember those kinds of stuff. Even being able to zoom with colt/m4 :D.
For me the biggest difference from beta versions to 1.6 is in the shooting (except for the bhops ofc). But I didn't even think about the jumping part of the game back then so there might have been some other crazy stuff that was possible back then also :). I know speed running was possible then also because the cs/hl engine is taken from quake where speedrunning was possible as well.
Haha silence jumping instead of walking sounds nice! Yea the major differences have to be in the shooting. Just talked to a homie that plays cs since 1.0. He told me AWP had a crosshair in non-zoom mode and aiming was easier :P
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