thief?
I was thinking about this for a long time...
imagine a big villa, with high security systems (if you touch the lasers in some rooms you are that)
you are a thief and you have to 1.) search your way into the villa (maybe by climbing up a tree and entering an opened window??)
2.) find the diamonds somewhere hidden in there
the diamond would be something like a button, which opens an invisible wall to the stop timer (which is directly left or right to the start button, but, as i said, seperated by an invisible wall)
something like: you can only press the timer if you have been at the diamonds.
would not be a public map though, but i think it would be great...
Why not make it so when you press the diamonds a secret room opens further up in the map and you have to continue jumping for a while? That way you still have to make it to the top and it would be good for public :-)
Originally posted by Punk^Why not make it so when you press the diamonds a secret room opens further up in the map and you have to continue jumping for a while? That way you still have to make it to the top and it would be good for public :-)
it was just a rough idea of mine, but yeah, would also be a possible chance
one of the best ideas in here imo)
There are many ways how to make it multiplayer friendly. Just alternate route out is needed, for example temporary avaliable after taking diamonds, something like in cl_nuke. Also with env_render you can make diamonds disapear for a while (as long as alternate route is opened)
Great idea dude.
Btw spr1n that girl on your avatar has huge boobs :O
Great one, gogo mappers :D
great idea Volte
uber idea , hope someone will use it soon!
Haha, great idea! I've been dreaming about such a map aswell. The daytime should be night and a ville like Mr. Burn's from the Simpsons :P Lasersystems secure the rooms and if you release the alarm you get busted and have to start again. lol, if this would be a public map then all players will get busted if one sets the alarm :D
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