How do I fix problems like these?

Started by blaq
05/12/2010 12:44
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blaq05/12/2010 12:44

Hello.

I can begin by saying that this is my third ever attempt at mapping, so this is probably a noob question.

But, to the question:
How do I fix my jumps looking like this? It's ugly, and I don't want it.
http://data.fuskbugg.se/dipdip/halflife03.png
http://data.fuskbugg.se/dipdip/halflife04.png
http://data.fuskbugg.se/dipdip/halflife11.png

Ackn_05/12/2010 12:49

I don't know how to.But i have see this on many maps.:/

Fanas05/12/2010 15:32

1. Func_wall the jumps
2. use best params to remove some bugs http://xtreme-jumps.eu/e107_plugins/forum/forum_viewtopic.php?139498.post

acidburn09/12/2010 17:01

That's and odd thing of the half-life engine. If you put a block next to another bigger one, it will split the bigger block that is being touched.

The easiest way to fix this, is to move the small block 1 unit away from the wall.

func_wall is another solution. The problem with it is, that it will create an entity object and you can only have a maximum of (I think) 256 entities on your map. So if you func_wall each block, you can only have 256 blocks/jumps near a wall.

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