tj adventure
Hello friends :) I tried to come up with something different and fresh so here it is.
How about a map(not a kz one) without a timer.Something like de_inferno for example. The map should contain lots of trickjumps in different levels. This idea came to me when I read in some topic about "the end of the tj's era".I dont think thats possible though. Thats all for now, bye.
Do You mean a map with default map trickjumps, a brand new map containing only trickjumps, or a brand new de_, cs_, whatever map with lots of trickjumps?
The first one.
A map where the blocks are various trickjumps from default maps would be pretty neat and challenging. I like this idea.
I am starting to think that this is a pointless thread.Is there a map based on an idea from this thread?
Well, i think a map gathering inferno, nuke, etc, with texture fades and new distances between blocks, different height, emplacements etc would be cool...
I'm thinking fof_utopia, with de_maps
A de map with textures and colours like fof_utopia would be nice.
ok guys, we've already been through this; recreating, or decompiling a standard map is pain (causes alot of bugs, probably wont work properly).
And if you have to do it with several default maps and make them fit into your "custom map", its gonna be very frustrating and time consuming. It's a nice idea, but unless you have all the .rmf's of the default map, this idea is alot of work.
Go play risk_standard, it got some of the tj's from the original maps.
I will try risk_standard,but if not a de map with the textures from some kz map,why not a de map which is totally different from any other kz map?
risk_standard is like that nobody^, and moxx told me it was pain to build it.
He built it from the beginning without decompiling anything. So i suggest you look up risk_Standard its pretty funny
Please log in to post replies.