Fps Problems again :E
I made a map. It worked fine. When I put the timecounter into it,the FPS went down from 60 to 30. (Note: My fps is normally 60)
I tried everything I knew about fixing low fps,but it didnt work.
Can someone tell me if I can fix this? Id be very grateful :confused:
[ Edited ]
what exactly did you try?
I made a map. It worked fine. When I put the timecounter into it,the FPS went down from 60 to 30. (Note: My fps is normally 60)
I tried everything I knew about fixing low fps,but it didnt work.
Can someone tell me if I can fix this? Id be very grateful :confused:
Plz tell us what u tried and post ur compilelog, maybe there is an error that makes some compilesettings not to work and then u get low fps :S
well i null-textured the entire map then retextured the visible places again,made all jumps func_wall,searched for leaks,my compile log seems to be ok, but my fps is still screwed... :confused:
EDIT: Heres my compile log:
** Executing...
** Command: Change Directory
** Parameters: "C:\Valve\Steam\steamapps\bl00d_d00d\counter-strike"
** Executing...
** Command: C:\Valve\Steam\STEAMA~1\BL00D_~1\COUNTE~1\cstrike\zhlt\hlcsg.exe
** Parameters: "c:\valve\steam\steamapps\bl00d_d00d\counter-strike\cstrike\rmf\bkz_woodbl0ck" -nowadtextures
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\Valve\Steam\STEAMA~1\BL00D_~1\COUNTE~1\cstrike\zhlt\hlcsg.exe c:\valve\steam\steamapps\bl00d_d00d\counter-strike\cstrike\rmf\bkz_woodbl0ck -nowadtextures
Entering c:\valve\steam\steamapps\bl00d_d00d\counter-strike\cstrike\rmf\bkz_woodbl0ck.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
106 brushes (totalling 669 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.48 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...30%...40%...50%...60%...80%...90%... (0.70 seconds)
Using Wadfile: \valve\steam\steamapps\bl00d_d00d\counter-strike\cstrike\tdk_wad_part2.wad
- Contains 0 used textures, 0.00 percent of map (139 textures in wad)
Using Wadfile: \valve\steam\steamapps\bl00d_d00d\counter-strike\cstrike\tdk_wad_part1.wad
- Contains 3 used textures, 8.33 percent of map (320 textures in wad)
Using Wadfile: \valve\steam\steamapps\bl00d_d00d\counter-strike\cstrike\tdk_wad_part3.wad
- Contains 1 used texture, 2.78 percent of map (103 textures in wad)
Using Wadfile: \valve\steam\steamapps\bl00d_d00d\counter-strike\cstrike\tdk_wad_part4.wad
- Contains 1 used texture, 2.78 percent of map (92 textures in wad)
Using Wadfile: \valve\steam\steamapps\bl00d_d00d\counter-strike\cstrike\tdk_wad_part5.wad
- Contains 0 used textures, 0.00 percent of map (66 textures in wad)
Using Wadfile: \valve\steam\steamapps\bl00d_d00d\counter-strike\cstrike\tdk_wad_part6.wad
- Contains 1 used texture, 2.78 percent of map (106 textures in wad)
Using Wadfile: \valve\steam\steamapps\bl00d_d00d\counter-strike\cstrike\tdk_wad_part7.wad
- Contains 2 used textures, 5.56 percent of map (79 textures in wad)
Using Wadfile: \valve\steam\steamapps\bl00d_d00d\counter-strike\cstrike\tdk_wad_part8.wad
- Contains 1 used texture, 2.78 percent of map (238 textures in wad)
Using Wadfile: \valve\steam\steamapps\bl00d_d00d\counter-strike\cstrike\tdk_wad_part9.wad
- Contains 2 used textures, 5.56 percent of map (290 textures in wad)
Using Wadfile: \valve\steam\steamapps\bl00d_d00d\counter-strike\cstrike\tdk_wad_part10.wad
- Warning: Larger than expected texture (348972 bytes): 'TDK10_BUILD08C'
- Warning: Larger than expected texture (348972 bytes): 'TDK10_BUILD09B'
- Warning: Larger than expected texture (348972 bytes): 'TDK10_BUILD19B'
- Warning: Larger than expected texture (348972 bytes): 'TDK10_BUILD23B'
- Warning: Larger than expected texture (348972 bytes): 'TDK10_BUILD24B'
- Warning: Larger than expected texture (261932 bytes): 'TDK10_BUILD25B'
- Warning: Larger than expected texture (348972 bytes): 'TDK10_BUILD30B'
- Warning: Larger than expected texture (348972 bytes): 'TDK10_FLOOR04B'
- Warning: Larger than expected texture (348972 bytes): '{TDK10_FENCE02B'
- Warning: Larger than expected texture (348972 bytes): '{TDK10_TREE01A'
- Warning: Larger than expected texture (348972 bytes): '{TDK10_TREE04B'
- Contains 2 used textures, 5.56 percent of map (382 textures in wad)
Using Wadfile: \valve\steam\steamapps\bl00d_d00d\counter-strike\cstrike\halflife.wad
- Contains 6 used textures, 16.67 percent of map (3116 textures in wad)
Including Wadfile: \valve\steam\steamapps\bl00d_d00d\counter-strike\cstrike\zhlt.wad
- Contains 1 used texture, 2.78 percent of map (3 textures in wad)
Using Wadfile: \valve\steam\steamapps\bl00d_d00d\counter-strike\cstrike\cm_organicwad.wad
- Contains 3 used textures, 8.33 percent of map (65 textures in wad)
Using Wadfile: \valve\steam\steamapps\bl00d_d00d\counter-strike\cstrike\timecounter.wad
- Contains 13 used textures, 36.11 percent of map (17 textures in wad)
Warning: More than 8 wadfiles are in use. (14)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
added 1 additional animating textures.
Texture usage is at 1.28 mb (of 4.00 mb MAX)
4.20 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\Valve\Steam\STEAMA~1\BL00D_~1\COUNTE~1\cstrike\zhlt\hlbsp.exe
** Parameters: "c:\valve\steam\steamapps\bl00d_d00d\counter-strike\cstrike\rmf\bkz_woodbl0ck"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\Valve\Steam\STEAMA~1\BL00D_~1\COUNTE~1\cstrike\zhlt\hlbsp.exe c:\valve\steam\steamapps\bl00d_d00d\counter-strike\cstrike\rmf\bkz_woodbl0ck
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'c:\valve\steam\steamapps\bl00d_d00d\counter-strike\cstrike\rmf\bkz_woodbl0ck.prt'
4.02 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\Valve\Steam\STEAMA~1\BL00D_~1\COUNTE~1\cstrike\zhlt\hlvis.exe
** Parameters: "c:\valve\steam\steamapps\bl00d_d00d\counter-strike\cstrike\rmf\bkz_woodbl0ck"
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: C:\Valve\Steam\STEAMA~1\BL00D_~1\COUNTE~1\cstrike\zhlt\hlvis.exe c:\valve\steam\steamapps\bl00d_d00d\counter-strike\cstrike\rmf\bkz_woodbl0ck
37 portalleafs
81 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
average leafs visible: 16
g_visdatasize:247 compressed from 185
0.09 seconds elapsed
----- END hlvis -----
** Executing...
** Command: C:\Valve\Steam\STEAMA~1\BL00D_~1\COUNTE~1\cstrike\zhlt\hlrad.exe
** Parameters: "c:\valve\steam\steamapps\bl00d_d00d\counter-strike\cstrike\rmf\bkz_woodbl0ck"
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: C:\Valve\Steam\STEAMA~1\BL00D_~1\COUNTE~1\cstrike\zhlt\hlrad.exe c:\valve\steam\steamapps\bl00d_d00d\counter-strike\cstrike\rmf\bkz_woodbl0ck
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
3079 faces
Create Patches : 11976 base patches
0 opaque faces
460918 square feet [66372232.00 square inches]
2 direct lights
BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (81.06 seconds)
visibility matrix : 8.6 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (7.20 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (30.69 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (5.88 seconds)
Transfer Lists : 4575786 : 4.58M transfers
Indices : 1219404 : 1.16M bytes
Data : 18303144 : 17.46M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.56 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.48 seconds)
128.53 seconds elapsed [2m 8s]
----- END hlrad -----
** Executing...
** Command: Copy File
** Parameters: "c:\valve\steam\steamapps\bl00d_d00d\counter-strike\cstrike\rmf\bkz_woodbl0ck.bsp" "C:\Valve\Steam\steamapps\bl00d_d00d\counter-strike\cstrike\maps\bkz_woodbl0ck.bsp"
** Executing...
** Command: Copy File
** Parameters: "c:\valve\steam\steamapps\bl00d_d00d\counter-strike\cstrike\rmf\bkz_woodbl0ck.pts" "C:\Valve\Steam\steamapps\bl00d_d00d\counter-strike\cstrike\maps\bkz_woodbl0ck.pts"
** Executing...
** Command: C:\Valve\Steam\STEAMA~1\BL00D_~1\COUNTE~1\hl.exe
** Parameters: +map "bkz_woodbl0ck" -dev -console
[ Edited Mon Nov 20 2006, 10:25AM ]
Have u tried to compile with rad and vis, looks like u dont use vis and then the map goes fullbright and fullbright = low fps :P
i use vis and rad :P of course
but yah,its kinda weird that vis does its thing in 0.02 sec :E
[ Edited Mon Nov 20 2006, 11:52AM ]
Try using full-vis, cause it can solve some errors.
Try to play around with some vis and rad settings and see if the error is there ;)
i use full vis,but now it seems like the problem is in my PC :P sometimes ive got low fps,sometimes I dont... :E But ive never had this problem before,so Im concerned about it.. :E
I also find it weird that vis worked only 0.02 secs on this compile log...maybe the problem is there...
Thanks for your help though :up: :)
[ Edited Mon Nov 20 2006, 12:48PM ]
Okey, well NP, :D
GL with ur map <3
i just say func_wall -.-
no comment
u also shouldnt use so many wad files. try merging them toghether...
i just say func_wall -.-
no commentOriginally posted by bl00d_d00dwell i null-textured the entire map then retextured the visible places again,made all jumps func_wall,searched for leaks,my compile log seems to be ok, but my fps is still screwed... :confused:
Duh!
hehe <3
Well the problem is prolly not the textures imo, just some weird problem with his computer I think, but yeah u should put them together in one wad, for example make one tdk wad instead of 9 :P
Well the vis is rly too fast but dunno the problem :S
[ Edited Tue Nov 21 2006, 08:19AM ]
instead of making all blocks func_wall make them to world(or so)
Yeah i agree make all the wads to 1 wad
then all the advanced blocks like those with much carving and like cylinders and stuff and all the jump blocks to func_wall
null everything u dont see and make a full vis when u run
can also be wrong with a sprite or model that causes the problem... often when that happens u look at a surten direction an the fps slows down alot... but well dont know =)
if that doesnt work then i dont know =P sent the map to someone else and check if it is your computer that has the problem or if others have it to..
cheers!
[ Edited Wed Nov 22 2006, 06:29PM ]
wow how do you get your vis to run so fast. I´m usually 30 minutes to compile vis. In small map
30 minutes is a bit long for a small map :D
I would do the thing aeggett said. But why would putting the wads in one wad solve the problem? I don't even think it has anything to do with low fps, since they all are put into the BSP if compiled in that way.
Maybe you should use visblockers.
light_envoirement? =)
hf
How high is the r_speed on your map ?
Btw you use too many wad files
Check your map for errror (alt+p) before running map.
[ Edited Sun Jan 21 2007, 07:59PM ]
oh,the map is long gone,so is the problem.
Close here :) thanks for the help
Please log in to post replies.