func_wall_toogle
Hey,
I have a pronlem with a map.
I am using in the testmap 1 button and 3 func_wall_toogles.
But after a restart they are still there and don´t hide, when i press the button, then they are away.
But i want that this func_wall_toogles are every time away, after every restart.
map
klick
Thx for help
In general I will tell such situation, has faced it when did illumination in a room consisting of 3 lamps, at lamp restart joined automatically, a few having thought over it I has come to a conclusion, everyone entity has the serial number on which it and is updated at restart, therefore I would advise to check up, and it is better to make anew blocks and button, in one after another Button - block - block - block. It can be simple at you about the beginning it is updated blocks and right at the end the button and on it when there is an updating there is an activation of blocks.
I probably also am mistaken, it is possible not news to you, but it has helped me.
PS - Excuse me for bad English. I hope you you will understand about what I write.
I hope hm^ does, because I surely can't.
following setup will force your func_wall_toggle to be off after restart round
[blockquote]func_door
- Fire on Close (netname): reset_walls
trigger_relay
- Name (targetname): reset_walls
- Target (target): func_wall_toggle_name
- Delay before trigger (delay): 0
- Trigger State (triggerstate): Off (0)
func_wall_toggle
- Name (targetname): func_wall_toggle_name
...[/blockquote]
Thx to u spr1n, sick support like every time...:)
<3
you can just skip the trigger_relay part aswell or you can extend it.
its just only one thing which needs to be triggered on a round restart and thats the door. the door is just the onliest thing which gets reset during a restart round. thats why the func_door is just in every entity setup for a system which needs to get reset.
np hm^ )
well trigger_relay [triggerstate 0] forces it OFF regardless of the current sate. Direct toggle just changes previous state to the opposite.
There are a few entities that affected by round restart, but func_door is most convenient one for such purposes.
yea sure but just wanted only to state out thats just possible without too
This http://www.egir.dk/index.php?page=vhe_reset.php may help.
Thx all for ur postings and support...:)
Originally posted by dEMoliteyea sure but just wanted only to state out thats just possible without too
I dont Understand how do you intend to skip the trigger_relay. Please explain, because as far as I know you cant just "toggle off" with func_door targeting methods.
just trigger an entity with fire on close with the func_door entity and delay for close -1. flag should be set on start open
but nvm i just missunderstood the thread from that post above i thought it would be somekind of trigger_once XD
so yes u were right with tigger relay
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