Invalid solid structures because of vertex to

Started by Lamornaskung
06/04/2011 15:21
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Lamornaskung06/04/2011 15:21

Hey! I have been trying to make realistic looking walls as they do it in the forum turtorials, however each time ive used the vertex tool i seem to get alot of invalid solid structures and cant compile.

Does anyone know why i get them?

hm^ mapper VIP06/04/2011 17:06(edited 06/04/2011 17:12)

Split the blocks in Triangles...
Maybe this tutorial will help u...

http://xtreme-jumps.eu/e107_plugins/forum/forum_viewtopic.php?151396

spr1n mapper06/04/2011 17:17

ye triangle method would be the best choice.

3 vertexes always lay on the same plane.
In case you wanna manipulate face with 4 or more vertexes you would need luck or geometry/logic knowledge to keep all vertexes on the same plane.

hm^ mapper VIP06/04/2011 17:20

thx spr1n, couldn´t explain this with my worse English...:D

zgooh10/04/2011 14:57

Yea, because with 4 points you could make one go inside the suqare (2D view) or on an edge of it and that's what gives the error.

Right ? It's a rule when you use vertex

Lamornaskung11/04/2011 18:17

Thx guys! I used the turtorial and now it all works out :D Love you all!

spr1n mapper11/04/2011 22:52(edited 11/04/2011 22:56)

Originally posted by zgooh
Yea, because with 4 points you could make one go inside the suqare (2D view) or on an edge of it and that's what gives the error.

Right ? It's a rule when you use vertex


well yeah, all brushes must be convex. Though personally I dont get any errors for using concave brushes with vluzacn modification of ZHLT (brush just gets cut off, so its not concave anymore), not sure about other tools.

anyway I was talking about different issue.
http://oi51.tinypic.com/2h396r7.jpg
here is a cube. You can see on the left that face ABCD is on a single plane. if we move vertex D "down" like its done on the right image - face ABCD is no longer on a single plane, because we moved vertex D out of it. This brush is convex, but it will return "Invalid solid structure" error.

a face with 3 vertexes always lays on a single plane, thats one of the reasons why people use "triangle method" to manipulate vertexes easily.

dEMolite mapper12/04/2011 08:31

its also a lot easier to fix a 3edged brush instead of a 4 edged brush.

good sometimes you can do it with 4 edges without any invalid structures but then you have a higher chance ingame that the block is half rendered and cuttet of

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