fu_extreme
Little extreme map that i am currently working now, i will finish it soon, just needs a little fine tunning...
Some pics:
http://img12.imageshack.us/img12/4139/26633419.jpg
http://img708.imageshack.us/img708/7264/66155633.jpg
http://img600.imageshack.us/img600/2370/21115767.jpg
http://img841.imageshack.us/img841/8074/29055803.jpg
Beta version released
http://www.multiupload.com/D9IKUG5GS0
Waiting for feedback from you guys...
Looks nice as for now :) I hope you won't have big problems with this map, and you will show your work as fast as possible. Just one question. What Adidas and Nike logos are doing there? :D
Nike/Addidas logos? Seriously?
Well, you will need some good jumping shoes, to finish the map :)
Originally posted by FuZzy1Well, you will need some good jumping shoes, to finish the map :)
owned :O
Looks good! Looking forward to test the map.
Looks sweet, just don't make it too extreme. I want to finish it. :D
Originally posted by FuZzy1Well, you will need some good jumping shoes, to finish the map :)
hahaha
map looks good, indeed but dunno if im looking forward to it because im not much into hard/extreme maps at all :D
gj man
Not really fond of the nike and adidas thing, even when the joke and intent is funny :p
Hope this synergy/godroom hype will calm down soon, getting a little bit too similar with the others. Yea It looks awesome but not really unique anymore.
Make it extreme/hard, death is getting old too :)
Looking good so far tbh. Seriously looking forward to it.
Here you go, a last beta version :
http://www.multiupload.com/D9IKUG5GS0
Played this map, and gotta say that i dissapointed little bit. The main reason why this map is extreme that blocks distance from each other is too big. Yes its hard to complete this map, but i think its too boring. I didn't see any creative jumps so.. And i think there are a lot of maps with similar jumps. Only things i liked are theme, textures (as i said at previous post).
Completely disagree with eeK for the non creative part and especially the "similar jumps" most of these jumps are NOT on any other maps, they were very creative. No idea what maps you've been playing.
But I agree with the boring part, the difficulty was too intense, this map will probably never be finished with no cps. Few I think were very close to ,if not impossible. (Can you confirm that every jump in this map is possible?)
Imo to make this map more playable make it easier, was too modern for current kz levels. (Godroom is ez compared to this)
PS. Found a one jump sc, didn't take a picture of it but noticed you cut the brush accidently. It's one of the strafe jumps where you have to jump around the corner to land on a very small block, then jump back to the block you went around. I hope you got it, will take a picture tomorrow if you didn't.
EDIT: Oh and some of the corners were coming out abit making the jumps even more harder, I'd say sloppy brushwork but those corners can be a bitch. Oh and noticed a few of the blocks in the start were like if they had an invis unit or two at the very edge (probably because they were so sharp, dno hl engine can be like that). You could land much closer to the blocks edge.
Completely disagree with eeK for the non creative part and especially the "similar jumps" most of these jumps are NOT on any other maps, they were very creative. No idea what maps you've been playing.
Well i thought you will be clever enough to understand that i wanted to say that THEY ARE SIMILAR, mapper didnt actually 'cut' that jumps from other map and bring to his map. But this is just my opinion, think what you want. Just explained my answer little bit, it wont be bad if you wont understand. :)
@eeK-
Well, how do you want me to make a extreme map, if the distance between jumps is not bigger then the usual distance ?
About the creativity, i don't know what to say... there are limited ways to make the jumps, and most of them were used before. Even if someone comes up with 2-3 new jumps (witch is hard to do) they will not be able to make a map from 3 jumps... he will have to use the usual jumps also..
@Gargoyle
Fixed that shortcut, no idea how that happened...
Also, make some pics please with the bug-ed corners you found, i found a couple of them myself, but i want to see what you found too ..
The map itself is not that hard as it seems... a skilled player will do most of the jumps easily... and there are just a few jumps that are risky.
Okay so these I found a lil while of searching. Some of them are minor and not that important when beating the map but things I think you want to get rid of:
First pic is:
http://img705.imageshack.us/i/2011050200004.jpg/
This is from the first blockpart and right at the wall. The bock where it kinda goes around the little peak of the second blockparts floor. (This is on the otherside where you're actually not even supposed to go in the first place but noticed it anyway.
Second: http://img820.imageshack.us/f/2011050200005.jpg/
This is from the first blockpart. Right at the little "canyon" where you've place one block. Well that's a horrible description but this is pretty recognizable picture.
Third: http://img90.imageshack.us/f/2011050200006.jpg/
The outskirts of the first blockpart. That corner might not affect if you know its there but those corners can really be a pain when they're not known.
That's all of the annoying corners I found in 3 min search. Hope others will contribute in the search also :)
Umm the thing I was telling you about: http://img852.imageshack.us/g/2011050200001f.jpg/
Best ones that I got. I guess when the corners are cut in half from one unit (meaning the edges are this weird bug happens and you're able to go alot further from the edge then normally. Locations are a bit vague from these pictures but. They're all in the first blockpart. So, one unit can be the smallest thing in HL engine I guess :)
To fix this is I guess you need to make the blocks 1 or more unit thick from the edges. This makes the jumps also harder, but XJ likes realistic maps and character that far out on the edges isn't so realistic, it's like my nails are the only one touching the block and I can hold on. :)
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