Ill Bet you cant beat this map...
Did the map twice, without stopping:
http://home.arcor.de/thafak0r/jumps/2rounds.zip
hf ;)
Nice work mr. faker :D
How many bhops are that?
It would be nice to see if anyone could beat a map with 10.000 bhops....
[ Edited Sat Dec 23 2006, 01:54AM ]
:o :o :o :o
really nice faker...really nice :up:
i have ~10 fps while looking forward :(
you guys are crazy I can't even beat eternalbhop.
Murvelman why not? if there are so easy bhops like in goldbhop or this map its possible...if there are jumps like in rabbithighway it would be uber :D (ndR :E)
Yeah well, i mean doing the same motion 10.000 times should make your hands and wrists kinda soar...
Maybe i'll make one...
[ Edited Sat Dec 23 2006, 03:40AM ]
lol you guys dont even know what im working on right now...
i figured out how to make the bhops never end, AND, keep the fps nice and high...
think "escalator"
But if it beats everyone, than obviously it is impossible and therefore pointless. Eh, ima download that one and beat it. cant wait for "medium" or even "hard". *shakes*
I think the medium version is out already. check kz-usa.com
Did the map twice, without stopping:
http://home.arcor.de/thafak0r/jumps/2rounds.zip
hf ;)
haha!
You, my friend, are crazy :D
on topic: Nice map, had to try a couple of times to manage to bhop all the way :p
[ Edited Sat Dec 23 2006, 02:13PM ]
http://www.sendspace.com/file/1h0iaj
3,3 times w/o stoping , 10th try
hf ;)
the map i played last night on the HEF public server included tall tower pure duck 90degrees jumps, then LJ's (but they're high up so they feel especially longer) and then a long bhop section...... i'd love to get a demo of this map if somebody can complete it.
Now omegabhop has been released, i don't think it's gonna be any problem for you skilled bhoppers.
Also, nothing bad about your mappingskills Spartibus, but couldn't you at least try to fix the FPS a little?
[ Edited Sat Dec 23 2006, 09:02PM ]
he said he found the solution :) gl spartibus
haha 10000 blocks ? omg that would be uber.. but maybe between 50/100 blocks that would be more reasonable =/
I'm pretty sure the fps problem is because of there being so many entities on one screen. I made a map a while ago where there were 100 or so entities on 1 screen and it ran slow as hell.
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