AllocBlock : full
after I compiled my map. When i tryed to play the map i got an error "AllocBlock : full"
Do anybody know what I should do ?
i think this error is from something really BIG ( atleast bl00d_d00d told me that be4 ~1 year ago :) ). but may be im wrong dunno :E
** Executing...
** Command: Change Directory
** Parameters: "H:\Steam\SteamApps\kristinn91\counter-strike"
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe
** Parameters: "c:\documents and settings\stinnz (admin)\desktop\eitthvad\maps/awp_egypt1" -nowadtextures
hlcsg v3.0 rel 3.0 Final (Feb 3 2005)
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at [email protected]
If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlcsg.exe "c:\documents and settings\stinnz (admin)\desktop\eitthvad\maps/awp_egypt1"-nowadtextures
Entering c:\documents and settings\stinnz (admin)\desktop\eitthvad\maps/awp_egypt1.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.23 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.77 seconds)
Using Wadfile: \steam\steamapps\kristinn91\counter-strike\cstrike\de_maya_beta4.wad
- Contains 10 used textures, 76.92 percent of map (36 textures in wad)
Using Wadfile: \steam\steamapps\kristinn91\counter-strike\cstrike\slac_waters.wad
- Contains 0 used textures, 0.00 percent of map (18 textures in wad)
Using Wadfile: \steam\steamapps\kristinn91\counter-strike\cstrike\null.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \steam\steamapps\kristinn91\counter-strike\valve\halflife.wad
- Contains 3 used textures, 23.08 percent of map (3116 textures in wad)
Texture usage is at 0.45 mb (of 4.00 mb MAX)
5.48 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe
** Parameters: "c:\documents and settings\stinnz (admin)\desktop\eitthvad\maps\awp_egypt1"
hlbsp v3.0 rel 3.0 Final (Feb 3 2005)
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at [email protected]
If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlbsp.exe "c:\documents and settings\stinnz (admin)\desktop\eitthvad\maps\awp_egypt1"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3344 (0.98 seconds)
BSP generation successful, writing portal file 'c:\documents and settings\stinnz (admin)\desktop\eitthvad\maps\awp_egypt1.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4249 (1.14 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...2981 (0.72 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...6710 (1.94 seconds)
13.73 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe
** Parameters: "c:\documents and settings\stinnz (admin)\desktop\eitthvad\maps\awp_egypt1" -fast
g_fastvis = true
hlvis v3.0 rel 3.0 Final (Feb 3 2005)
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at [email protected]
If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlvis.exe "c:\documents and settings\stinnz (admin)\desktop\eitthvad\maps\awp_egypt1"-fast
1969 portalleafs
4911 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ on ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (9.11 seconds)
average leafs visible: 939
g_visdatasize:409753 compressed from 486343
9.33 seconds elapsed
----- END hlvis -----
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe
** Parameters: "c:\documents and settings\stinnz (admin)\desktop\eitthvad\maps\awp_egypt1" -nomatrix -extra -chop 128
hlrad v3.0 rel 3.0 Final (Feb 3 2005)
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
Based on code modifications by Sean `Zoner' Cavanaugh.
Based on Valve's version, modified with permission.
Submit detailed bug reports to amckern at [email protected]
If you have a Compile error with this stage of compile, please check
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\tools\hlrad.exe "c:\documents and settings\stinnz (admin)\desktop\eitthvad\maps\awp_egypt1"-nomatrix -extra -chop 128
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ NoMatrix ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 128.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']
[1 texlights parsed from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']
13369 faces
Create Patches : 15674 base patches
0 opaque faces
216672 square feet [31200788.00 square inches]
2 direct lights
BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1460.05 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (199.75 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.41 seconds)
Transfer Lists : 4603898 : 4.60M transfers
Indices : 6455256 : 6.16M bytes
Data : 18415592 : 17.56M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.48 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.91 seconds)
1664.95 seconds elapsed [27m 44s]
----- END hlrad -----
** Executing...
** Command: Copy File
** Parameters: "c:\documents and settings\stinnz (admin)\desktop\eitthvad\maps\awp_egypt1.bsp" "H:\Steam\SteamApps\kristinn91\counter-strike\cstrike\maps\awp_egypt1.bsp"
** Executing...
** Command: Copy File
** Parameters: "c:\documents and settings\stinnz (admin)\desktop\eitthvad\maps\awp_egypt1.pts" "H:\Steam\SteamApps\kristinn91\counter-strike\cstrike\maps\awp_egypt1.pts"
** Executing...
** Command: H:\Steam\STEAMA~1\KRISTI~1\COUNTE~1\hl.exe
** Parameters: +map "awp_egypt1" -game cstrike -dev -console +deathmatch 1
//Can someone tell me what is wrong//
This happens if you use a too high or too low texture scaling.
u are using a large block without scaling the texture larger. So scale the texture higher.
okey can you be more specific :P How do I make the texture larger
http://www.frankclan.ca/maps/map_resources/mirrored/errors.shtml#allocblock
hf
thanx
i ve got this error before.. It took me half-day to fix the problem.
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