kzarg_undefined

Started by Doesnt
21 Jul 2011, 23:26
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21 Jul 2011, 23:26(edited 23 Jul 2011, 23:51)

I still have not chosen the name of the map

I started to map 6 months ago, started this project is 4 days and so this being

Name : Undefined
Author : Me, Doesnt :)
Difficulty : I'm noob..

Screens

Screen1
Screen2
Screen3

22 Jul 2011, 00:22

screens nto working :(

22 Jul 2011, 00:28

Originally posted by daza
screens nto working :(


Sorry for the problem

Fixed!

22 Jul 2011, 08:53

map is BAD.

22 Jul 2011, 09:03

Originally posted by dezaax
map is BAD.


Much?

23 Jul 2011, 06:08

i think i can speak for most people here, PLEASE do not post Hammer pictures -___- why would i wanna see a giant aaatrigger covering up ur whole map, or null textures everywhere. compile before u take any pics! ugh

23 Jul 2011, 07:48

Mmm skybox looks noob?

23 Jul 2011, 09:38

off-topic : shouldn't Timmycakes have the mapper icon ? :D
On-topic: nice map but I dont understand a shit in your screenshots )

23 Jul 2011, 16:50

Originally posted by StarWars*1
off-topic : shouldn't Timmycakes have the mapper icon ? :D

23 Jul 2011, 23:30

Originally posted by FLasH ^^
Mmm skybox looks noob?

Yeah.. I havent much idea yet

23 Jul 2011, 23:31(edited 23 Jul 2011, 23:52)

Ok.. In a few minutes I will put new images

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Added new images

24 Jul 2011, 11:26

Well, there is nothing much to say about these screens i guess. You are showing us basicly a room with 12 square brushes and a default lightning.

What helps before creating a map is thinking about a theme you want to work on at least. Use vertex manipulation to create some more interesting brushwork, think about your textures and lightning to create atmosphere.

Long way to go, have fun while travelling.

24 Jul 2011, 12:39

Originally posted by FragGyver
Well, there is nothing much to say about these screens i guess. You are showing us basicly a room with 12 square brushes and a default lightning.

What helps before creating a map is thinking about a theme you want to work on at least. Use vertex manipulation to create some more interesting brushwork, think about your textures and lightning to create atmosphere.

Long way to go, have fun while travelling.


I lack inspiration, I'm creating the map at the request of a friend, I can actually make better maps, lack of imagination and time .. I can not prove

Thanks for commenting, FragGyver

24 Jul 2011, 13:57(edited 24 Jul 2011, 14:00)

I can feel you mate. But sitting infront of hammer and trying to force a good map aint a good idea. Just go out, get some distraction and inspiration will come automaticly.

Just think about a theme that would fit such a map well and start working from that.

Good luck

24 Jul 2011, 14:42

Originally posted by Doesnt
I started to map 6 months ago


Seriously ? In six months that is all you've done ? If so, my advice is to give up mapping if you don't want to waste your youth for making a cs map :)

24 Jul 2011, 15:07(edited 24 Jul 2011, 15:07)

Originally posted by FuZzy1
Originally posted by Doesnt
I started to map 6 months ago


Seriously ? In six months that is all you've done ? If so, my advice is to give up mapping if you don't want to waste your youth for making a cs map :)


Cant be agreed with you fuzzy. DONT GIVE UP MAPPING !! Im getting inspirations from other games! Play other games not only CS aka KZ

24 Jul 2011, 18:47

Originally posted by FuZzy1
Originally posted by Doesnt
I started to map 6 months ago


Seriously ? In six months that is all you've done ? If so, my advice is to give up mapping if you don't want to waste your youth for making a cs map :)


No no no .. Google mistranslated me what I meant, I meant to get started creating maps 6 months ago

24 Jul 2011, 18:53

Originally posted by FragGyver
I can feel you mate. But sitting infront of hammer and trying to force a good map aint a good idea. Just go out, get some distraction and inspiration will come automaticly.

Just think about a theme that would fit such a map well and start working from that.

Good luck


I'll keep that in mind ..

Thanks man

31 Jul 2011, 02:24

add details and perhaps some more diversed textures if u will. It can still remain a simple map, but it can be built so that it looks more appealing for those that play it. peace

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