BATCH Compiling error

24/07/2011 22:21
Page 1 of 1
Cobrex mapper Tournament #224/07/2011 22:21

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: "D:\Programe\Valve Hammer Editor 3.4\tools\hlcsg.exe"-nowadtextures -wadcfgfile "D:\Mapping stuff\wads"-wadinclude cstrike.wad -wadinclude halflife.wad -wadinclude cobkz_nukkbhop.wad -wadinclude kz_inducility_wad.wad -wadinclude kzsca_industry.wad -wadinclude timecounter.wad -wadinclude rkz_sphex.wad -chart -estimate -texdata 8192 "D:\Mapping stuff\Hammer editor Projects\test_nukk"
Entering D:\Mapping stuff\Hammer editor Projects\test_nukk.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[cstrike.wad]
[halflife.wad]
[cobkz_nukkbhop.wad]
[kz_inducility_wad.wad]
[kzsca_industry.wad]
[timecounter.wad]
[rkz_sphex.wad]

3 brushes (totalling 18 sides) discarded from clipping hulls
CreateBrush:
(0.28 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.31 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 0/400 0/25600 ( 0.0%)
planes 5160/32768 103200/655360 (15.7%)
vertexes 0/65535 0/786420 ( 0.0%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 177/32767 7080/1310680 ( 0.5%)
faces 0/65535 0/1310700 ( 0.0%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 0/8192 0/229376 ( 0.0%)
marksurfaces 0/65535 0/131070 ( 0.0%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 0/256000 0/1024000 ( 0.0%)
texdata [variable] 0/8388608 ( 0.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 0/524288 ( 0.0%)
0 textures referenced
=== Total BSP file data space used: 110280 bytes ===

Including Wadfile: \mapping stuff\wads\kzsca_industry.wad
- Warning: Larger than expected texture (348972 bytes): 'ROCKWALL01'
- Contains 6 used textures, 35.29 percent of map (150 textures in wad)
Including Wadfile: \mapping stuff\wads\kz_inducility_wad.wad
- Contains 0 used textures, 0.00 percent of map (6 textures in wad)
Including Wadfile: \mapping stuff\wads\cobkz_nukkbhop.wad
- Warning: Larger than expected texture (348972 bytes): 'AC22'
- Warning: Larger than expected texture (348972 bytes): 'AC67'
- Warning: Larger than expected texture (697132 bytes): 'AC90'
- Warning: Larger than expected texture (348972 bytes): 'AC94'
- Warning: Larger than expected texture (348972 bytes): 'AC111'
- Warning: Larger than expected texture (348972 bytes): 'AC124'
- Warning: Larger than expected texture (348972 bytes): 'AC126'
- Warning: Larger than expected texture (348972 bytes): 'AC136'
- Warning: Larger than expected texture (348972 bytes): 'AC176'
- Warning: Larger than expected texture (348972 bytes): 'AC144'
- Contains 0 used textures, 0.00 percent of map (46 textures in wad)
Including Wadfile: \mapping stuff\wads\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Including Wadfile: \mapping stuff\wads\timecounter.wad
- Contains 0 used textures, 0.00 percent of map (17 textures in wad)
Including Wadfile: \mapping stuff\wads\rkz_sphex.wad
- Warning: Larger than expected texture (348972 bytes): 'BOI843'
- Contains 11 used textures, 64.71 percent of map (19 textures in wad)
Including Wadfile: \mapping stuff\wads\halflife.wad
- Contains 0 used textures, 0.00 percent of map (3116 textures in wad)

Texture usage is at 1.21 mb (of 8.00 mb MAX)
1.38 seconds elapsed

----- END hlcsg -----



hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: "D:\Programe\Valve Hammer Editor 3.4\tools\hlbsp.exe"-chart -estimate -texdata 8192 "D:\Mapping stuff\Hammer editor Projects\test_nukk"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 477 (0.06 seconds)
BSP generation successful, writing portal file 'D:\Mapping stuff\Hammer editor Projects\test_nukk.prt'
SolidBSP [hull 1] 500...541 (0.05 seconds)
SolidBSP [hull 2] 500...519 (0.05 seconds)
SolidBSP [hull 3] 500...547 (0.05 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 12/400 768/25600 ( 3.0%)
planes 2096/32768 41920/655360 ( 6.4%)
vertexes 6169/65535 74028/786420 ( 9.4%)
nodes 1087/32767 26088/786408 ( 3.3%)
texinfos 177/32767 7080/1310680 ( 0.5%)
faces 4926/65535 98520/1310700 ( 7.5%)
clipnodes 3584/32767 28672/262136 (10.9%)
leaves 767/8192 21476/229376 ( 9.4%)
marksurfaces 5147/65535 10294/131070 ( 7.9%)
surfedges 22277/512000 89108/2048000 ( 4.4%)
edges 11226/256000 44904/1024000 ( 4.4%)
texdata [variable] 1266096/8388608 (15.1%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 1552/524288 ( 0.3%)
17 textures referenced
=== Total BSP file data space used: 1710506 bytes ===
1.05 seconds elapsed

----- END hlbsp -----



hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: "D:\Programe\Valve Hammer Editor 3.4\tools\hlvis.exe"-full -chart -estimate -texdata 8192 "D:\Mapping stuff\Hammer editor Projects\test_nukk"
155 portalleafs
361 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ on ] [ off ]


BasePortalVis:
(0.06 seconds)
LeafThread:
(0.45 seconds)
average leafs visible: 49
g_visdatasize:3179 compressed from 3100

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 12/400 768/25600 ( 3.0%)
planes 2096/32768 41920/655360 ( 6.4%)
vertexes 6169/65535 74028/786420 ( 9.4%)
nodes 1087/32767 26088/786408 ( 3.3%)
texinfos 177/32767 7080/1310680 ( 0.5%)
faces 4926/65535 98520/1310700 ( 7.5%)
clipnodes 3584/32767 28672/262136 (10.9%)
leaves 767/8192 21476/229376 ( 9.4%)
marksurfaces 5147/65535 10294/131070 ( 7.9%)
surfedges 22277/512000 89108/2048000 ( 4.4%)
edges 11226/256000 44904/1024000 ( 4.4%)
texdata [variable] 1266096/8388608 (15.1%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 3179/2097152 ( 0.2%)
entdata [variable] 1552/524288 ( 0.3%)
17 textures referenced
=== Total BSP file data space used: 1713685 bytes ===
0.56 seconds elapsed

----- END hlvis -----



hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: "D:\Programe\Valve Hammer Editor 3.4\tools\hlrad.exe"-customshadowwithbounce -rgbtransfers -extra -sparse -bounce 16 -dscale 1.0 -smooth 180 -falloff 2 -chart -estimate -texdata 8192 -lights "D:\Programe\Valve Hammer Editor 3.4\tools\lights.rad""D:\Mapping stuff\Hammer editor Projects\test_nukk"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Sparse ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 16 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 180.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 1.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ on ] [ off ]
rgb transfers [ on ] [ off ]


[Reading texlights from 'D:\Programe\Valve Hammer Editor 3.4\tools\lights.rad']
[62 texlights parsed from 'D:\Programe\Valve Hammer Editor 3.4\tools\lights.rad']

[Reading texlights from 'D:\Programe\Valve Hammer Editor 3.4\tools\lights.rad']
Warning: Duplication of texlight '+0~WHITE' in file 'D:\Programe\Valve Hammer Editor 3.4\tools\lights.rad'!
Warning: Duplication of texlight '+0~GENERIC65' in file 'D:\Programe\Valve Hammer Editor 3.4\tools\lights.rad'!
Warning: Duplication of texlight '+0~GENERIC85' in file 'D:\Programe\Valve Hammer Editor 3.4\tools\lights.rad'!
Warning: Duplication of texlight '+0~GENERIC86' in file 'D:\Programe\Valve Hammer Editor 3.4\tools\lights.rad'!
Warning: Duplication of texlight '+0~GENERIC86B' in file 'D:\Programe\Valve Hammer Editor 3.4\tools\lights.rad'!
Warning: Duplication of texlight '+0~GENERIC86R' in file 'D:\Programe\Valve Hammer Editor 3.4\tools\lights.rad'!
Warning: Duplication of texlight 'GENERIC87A' in file 'D:\Programe\Valve Hammer Editor 3.4\tools\lights.rad'!
Warning: Duplication of texlight 'GENERIC88A' in file 'D:\Programe\Valve Hammer Editor 3.4\tools\lights.rad'!
Warning: Duplication of texlight 'GENERIC89A' in file 'D:\Programe\Valve Hammer Editor 3.4\tools\lights.rad'!
Warning: Duplication of texlight 'GENERIC90A' in file 'D:\Programe\Valve Hammer Editor 3.4\tools\lights.rad'!
Warning: Duplication of texlight 'GENERIC105' in file 'D:\Programe\Valve Hammer Editor 3.4\tools\lights.rad'!
Warning: Duplication of texlight 'GENERIC106' in file 'D:\Programe\Valve Hammer Editor 3.4\tools\lights.rad'!
Warning: Duplication of texlight 'GENERIC107' in file 'D:\Programe\Valve Hammer Editor 3.4\tools\lights.rad'!
Warning: Duplication of texlight 'GEN_VEND1' in file 'D:\Programe\Valve Hammer Editor 3.4\tools\lights.rad'!
Warning: Duplication of texlight 'EMERGLIGHT' in file 'D:\Programe\Valve Hammer Editor 3.4\tools\lights.rad'!
Warning: Duplication of texlight '+0~FIFTS_LGHT01' in file 'D:\Programe\Valve Hammer Editor 3.4\tools\lights.rad'!
Warning: Duplication of texlight '+0~FIFTIES_LGT2' in file 'D:\Programe\Valve Hammer Editor 3.4\tools\lights.rad'!
Warning: Duplication of texlight '+0~FIFTS_LGHT4' in file 'D:\Programe\Valve Hammer Editor 3.4\tools\lights.rad'!
Warning: Duplication of texlight '+0~LIGHT1' in file 'D:\Programe\Valve Hammer Editor 3.4\tools\lights.rad'!
Warning: Duplication of texlight '+0~LIGHT3A' in file 'D:\Programe\Valve Hammer Editor 3.4\tools\lights.rad'!
Warning: Duplication of texlight '+0~LIGHT4A' in file 'D:\Programe\Valve Hammer Editor 3.4\tools\lights.rad'!
Warning: Duplication of texlight '+0~LIGHT5A' in file 'D:\Programe\Valve Hammer Editor 3.4\tools\lights.rad'!
Warning: Duplication of texlight '+0~LIGHT6A' in file 'D:\Programe\Valve Hammer Editor 3.4\tools\lights.rad'!
Warning: Duplication of texlight '+0~TNNL_LGT1' in file 'D:\Programe\Valve Hammer Editor 3.4\tools\lights.rad'!
Warning: Duplication of texlight '+0~TNNL_LGT2' in file 'D:\Programe\Valve Hammer Editor 3.4\tools\lights.rad'!
Warning: Duplication of texlight '+0~TNNL_LGT3' in file 'D:\Programe\Valve Hammer Editor 3.4\tools\lights.rad'!
Warning: Duplication of texlight '+0~TNNL_LGT4' in file 'D:\Programe\Valve Hammer Editor 3.4\tools\lights.rad'!
Warning: Duplication of texlight '+0LAB1_W6D' in file 'D:\Programe\Valve Hammer Editor 3.4\tools\lights.rad'!
Warning: Duplication of texlight '+0LAB1_W6' in file 'D:\Programe\Valve Hammer Editor 3.4\tools\lights.rad'!
Warning: Duplication of texlight '+0LAB1_W7' in file 'D:\Programe\Valve Hammer Editor 3.4\tools\lights.rad'!
Warning: Duplication of texlight 'SKKYLITE' in file 'D:\Programe\Valve Hammer Editor 3.4\tools\lights.rad'!
Warning: Duplication of texlight '+0~DRKMTLS1' in file 'D:\Programe\Valve Hammer Editor 3.4\tools\lights.rad'!
Warning: Duplication of texlight '+0~DRKMTLGT1' in file 'D:\Programe\Valve Hammer Editor 3.4\tools\lights.rad'!
Warning: Duplication of texlight '+0~DRKMTLS2' in file 'D:\Programe\Valve Hammer Editor 3.4\tools\lights.rad'!
Warning: Duplication of texlight '+0~DRKMTLS2C' in file 'D:\Programe\Valve Hammer Editor 3.4\tools\lights.rad'!
Warning: Duplication of texlight '+0DRKMTL_SCRN' in file 'D:\Programe\Valve Hammer Editor 3.4\tools\lights.rad'!
Warning: Duplication of texlight '~LAB_CRT9A' in file 'D:\Programe\Valve Hammer Editor 3.4\tools\lights.rad'!
Warning: Duplication of texlight '~LAB_CRT9B' in file 'D:\Programe\Valve Hammer Editor 3.4\tools\lights.rad'!
Warning: Duplication of texlight '~LAB_CRT9C' in file 'D:\Programe\Valve Hammer Editor 3.4\tools\lights.rad'!
Warning: Duplication of texlight '~LIGHT3A' in file 'D:\Programe\Valve Hammer Editor 3.4\tools\lights.rad'!
Warning: Duplication of texlight '~LIGHT3B' in file 'D:\Programe\Valve Hammer Editor 3.4\tools\lights.rad'!
Warning: Duplication of texlight '~LIGHT3C' in file 'D:\Programe\Valve Hammer Editor 3.4\tools\lights.rad'!
Warning: Duplication of texlight '~LIGHT3E' in file 'D:\Programe\Valve Hammer Editor 3.4\tools\lights.rad'!
Warning: Duplication of texlight 'C1A3C_MAP' in file 'D:\Programe\Valve Hammer Editor 3.4\tools\lights.rad'!
Warning: Duplication of texlight 'FIFTIES_MON1B' in file 'D:\Programe\Valve Hammer Editor 3.4\tools\lights.rad'!
Warning: Duplication of texlight '+0~LAB_CRT8' in file 'D:\Programe\Valve Hammer Editor 3.4\tools\lights.rad'!
Warning: Duplication of texlight 'ELEV2_CIEL' in file 'D:\Programe\Valve Hammer Editor 3.4\tools\lights.rad'!
Warning: Duplication of texlight 'YELLOW' in file 'D:\Programe\Valve Hammer Editor 3.4\tools\lights.rad'!
Warning: Duplication of texlight 'RED' in file 'D:\Programe\Valve Hammer Editor 3.4\tools\lights.rad'!
Warning: Duplication of texlight 'C14_LIGHT_BIG00' in file 'D:\Programe\Valve Hammer Editor 3.4\tools\lights.rad'!
Warning: Duplication of texlight 'SUBWAY_LIGHTS' in file 'D:\Programe\Valve Hammer Editor 3.4\tools\lights.rad'!
Warning: Duplication of texlight 'grate_light_ury' in file 'D:\Programe\Valve Hammer Editor 3.4\tools\lights.rad'!
Warning: Duplication of texlight 'quaintLight1bar' in file 'D:\Programe\Valve Hammer Editor 3.4\tools\lights.rad'!
Warning: Duplication of texlight 'C14_LIGHT_null' in file 'D:\Programe\Valve Hammer Editor 3.4\tools\lights.rad'!
Warning: Duplication of texlight 'comp_lights2' in file 'D:\Programe\Valve Hammer Editor 3.4\tools\lights.rad'!
Warning: Duplication of texlight 'light_newblue' in file 'D:\Programe\Valve Hammer Editor 3.4\tools\lights.rad'!
Warning: Duplication of texlight 'C3A2_LIGHT' in file 'D:\Programe\Valve Hammer Editor 3.4\tools\lights.rad'!
Warning: Duplication of texlight 'hera_light1' in file 'D:\Programe\Valve Hammer Editor 3.4\tools\lights.rad'!
Warning: Duplication of texlight 'LITEPANEL1' in file 'D:\Programe\Valve Hammer Editor 3.4\tools\lights.rad'!
Warning: Duplication of texlight 'PRXLIGHT3Ayell' in file 'D:\Programe\Valve Hammer Editor 3.4\tools\lights.rad'!
Warning: Duplication of texlight 'PRXLIGHT3A' in file 'D:\Programe\Valve Hammer Editor 3.4\tools\lights.rad'!
Warning: Duplication of texlight 'cj_red_no_rad' in file 'D:\Programe\Valve Hammer Editor 3.4\tools\lights.rad'!
[62 texlights parsed from 'D:\Programe\Valve Hammer Editor 3.4\tools\lights.rad']

4926 faces
Create Patches : 45458 base patches
0 opaque faces
758728 square feet [109256952.00 square inches]
161 direct lights

BuildFacelights:
(410.16 seconds)
BuildVisLeafs:
(826.83 seconds)
visibility matrix : 107.2 megs
MakeRGBScales:
Error: Memory allocation failure
Description: The program failled to allocate a block of memory.
Howto Fix: Likely causes are (in order of likeliness) : the partition holding the swapfile is full; swaEprfriolre: sMiezmeo riys aslmlaolclaetri otnh afna irleuqruei
r
eDde;s cmreimpotriyo nf:r aTghmee nptraotgiroanm; fhaeialpl ecdo rtrou patliloonc
a
t
e
a block of memory.
Howto Fix: Likely causes are (in order of likeliness) : the partition holding the swapfile is full; swapfile size is smaller than required; memory fragmentation; heap corruption


----- END hlrad -----



Check the last lines :

Howto Fix: Likely causes are (in order of likeliness) : the partition holding the swapfile is full; swapfile size is smaller than required; memory fragmentation; heap corruption



I know what VirtualMemory is but i really don't know how can i fix this problem.

PS : I compile with BATCH COMPILER !!

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