kz_dare
Status: Denied
Reasons:
- Too few fail safe-spots;
- Some areas get monotonous because of the looks.
Suggestions:
- Add fail safe-spots in the areas with a high degree of falling risk, especially to these ones where fail consequences and difficulty combination are not so rational (compared to the rest):
http://img718.imageshack.us/img718/9608/kzdare0000.jpg
http://img42.imageshack.us/img42/1848/kzdare0001.jpg
http://img101.imageshack.us/img101/7613/kzdare0002.jpg
http://img69.imageshack.us/img69/3050/kzdare0003.jpg
http://img824.imageshack.us/img824/8015/kzdare0004.jpg
http://img11.imageshack.us/img11/8134/kzdare0005.jpg
- Consider improving map appearance in some (monotone) areas.
Other:
- "Why the heck should i care about detailing, atmosphere if only 10% (20? more?) geekers will reach even this place" - This is not a proper attitude for a mapper who wants kz_ tag;
- Remove or change those messages that pop up through the map. We know you wanted to add something "funny" but they aren't. This is a big minus for the map;
- As we said above, map lacks of fail safe-spots. That really unbalances the map.
Hard and creative jumps is a good thing, but it doesn't mean that XJ should have "impossible" maps where players need to perform unreasonably many hard jumps in a row, with a danger to fail a level or more at once;
- The skip 240lj is unnecessary as most of the jumpers that have made this far will make it with ease.
Re-submission: Approved