kz_longjumps3? or kztw_longjumps.

Started by Logitechhhhh
31/07/2011 18:43
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Logitechhhhh31/07/2011 18:43

Hey there.
I have a idea in longjumping map.

First
Retain the original
Long jump 220~265
High jump 220~255
Count jump 240~280
Bhop'lj 220~250
Ladder jump 150~200
And add other types of jumping
weird jump 240~280 block
Multi bhop'lj 210~250 block
Multi Count jump (Duck in func_door above) 240~280 block
Up bhops 210~250 block
Bhop in duck 190~225 block
real ladder bhop 240~280 block
ladder bhop 240~280 block


The texture is using Chinese counting
一二三四五六七八九O

220 =  二二O
(I think is good idea But is can't be official longjumping map)

Second.

I did'n know How to using good texture...
So I use cartoon style to try make map..
I think is ugly.
But I am trying to find better texture...
If using like "halloween2004" or "synergy" texture.
I think is not a good idea.....

Third.

This is my using texture...
Made by me.. I know that ugly T^T

If who have a better texture hope can give me. I am very grateful:)

These pictures show texture and every jumps terrain. UGLY TEXTURE LOL
Long jumps
High jumps
Count jumps
Bhop'ljs
Multi Count jumps
Multi Bhop'ljs
ladder jumps
Real ladder bhops
Ladder bhops <--I forgot this...lol But simple to make terrain.
Weird jumps
Bhop in Ducks
Up bhops
9九
8å…«
7七
6å…­
5五
4å››
3三
2二
1一
0O


If you want try it please download the test map. (rmf + wad +bsp)
-Download-

Hope this is a good idea:( (I used 5 hours to done thread lol)







Nukk31/07/2011 19:04(edited 31/07/2011 19:04)

change fonts pl0x

czupa31/07/2011 19:31

Fatal Error

SZ_GetSpace: overflow without FPS_ALLOWOVERFLOW set on Server Reliable Datagram

... when i starting this map

leifi5431/07/2011 19:48

I'm sorry but this is really bad. I'm not tryign to be rude at all... but it's just very poor mapping. I'll let you know why.

First of, the font. Tbh i could not see what it said. You should really consider changing it. (as mentioned above)

Second thing is the jumps. Since i could not fully understand the thread i didn't know if the map is done or if its in testing fase or w/e, but anyways.
Why is it only one block per "station"?

Third one is the texturing and the mapping itself. The layout of the map is really boring imo. I know it should not be uber detailed and such, but it didn't have an atmosphere at all. Probably cuase of the textures too.
They were really ugly, just rip some good textures from other maps. Cuase these ones didnt fit at all. Almost made me puke :S

The "distance texture" or dont really know how to say (xD) are a really really bad idea. I had no idea how long the distance was. And im not gonna learn chinese just becuase i wanna play youre map :S

Ithink thats about it, though i liked that there were more than just the original jumps like duck-bhop etc.

Otherwise, GJ

Over31/07/2011 23:12(edited 31/07/2011 23:13)

well idk its a lot of work to make it good, wtf with last up bhops? they should be like wj but u hop and then bhop, umm another thing ur real leader bhop block move to side not down lol, MCJ block's distance is same and theres huge leaks u should make just alot of small maybe same small as size blocks' but stack them to ea other without any leaks so person who do mcj can gain any pre and speed without falling into that leak.. umm duck bhops u should leave some more space to jump cuz u hit it with ur head , tip: you should try making that its on maximum hight u can jump with duck bhop..
and if u make a map true map with all that stuff in one, that would be so awsome just pls use english counting it would be useless map worldwide if its china thing..

FigNuts01/08/2011 00:19

It has a lot of potential to be a good lj map, since there's a ton of different types of jumps.. and not to be a stickler but I hope you choose different textures, especially the fonts. This kind of looks ugly, but I really like the way you are approaching this. The MCJ, and MBJ blocks were fun to test out, definitely! Hope to see more progress on this.

zeath02/08/2011 18:14(edited 02/08/2011 18:15)

+ The duck bhop as blocks, the up bhops or the ladder with the bhop afterwards and especially the multi bhop.
- Textures
- MCJ blocks slow down (They should not go away like bhop blocks, but rather stay there)
- Space on duck bhop

My advice:
-> Use textures like in 8ball1's kz_ljs2
-> Change the MCJ blocks
-> Teleports to the different areas like HJ, CJ, LJ etc. (Like kz_ljs2)

rica27/06/2012 22:23

Post a new link please to download this demo map

PepoMerca05/08/2012 04:25

lj3 is gonna be needed so i support the idea

Angelo30/01/2013 05:53

ljs3 will be needed but this is some serious sh*t yo.

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