New KZ map concept

Started by zgooh
02/08/2011 19:04
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zgooh02/08/2011 19:04(edited 02/08/2011 19:07)

what do u think of this map idea
sgsg: func_door puzzles
sgsg: with kz and dropping guns
sgsg: and precision
sgsg: but i can't figure out a way to reset

Ya. Hi... I think some of you puzzle fans like myself should take this idea into consideration : A jump course where you have to look up/down, spin and bhop fast enough to drop your usp at doors on wich you could jump in a certain period. The design can be either levels counting on skills, or a big room requiring smart gun usages. You can give new weapons to the player and stuff.

Don't even bring up multiplayer. I'm just gonna stop here, present level ideas if you want. Out.

PS : Help be reset the levels in case of failing

Torex-):-D moviemaker02/08/2011 19:57

could be nice,
i always wanted to see a map similar to deathrun mod, only that those traps would work automaticly when a player croses some line and also if possible mapper could make that in some period of time trap would work in one or another way

zgooh02/08/2011 20:12

i see your idea as some kinda portal 2-ish stuff : how the props get triggered when u enter an area. but i dno how to do that in cs without pressing anything. if anyone reads this and knows how to do that, post below

don't forger ideas for how to reset ^ :)

remake04/08/2011 12:33

aaatrigger brush + trigger_multiple

HaMMa mapperrecord holder Tournament #304/08/2011 13:19

+1

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