Lights: How to do "brightened surroundin

Started by devian1337
21/08/2011 02:36
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devian133721/08/2011 02:36

Example of what I mean (in this case light bulbs on de_nuke):
http://www.abload.de/img/unbenannto8o4.png


Do I have to use the entity "light" or "light_spot"?
Are there any good tutorials esp. for light_spot?

Fruggline21/08/2011 03:00

This is a good tutorial by Radon showing how you can make said light http://xtreme-jumps.eu/e107_plugins/content/content.php?content.46

dEMolite mapper21/08/2011 03:02(edited 21/08/2011 03:02)

for indooring i would use the normal light depends when you need to save alot of entitys i would do them with textlights or preferable choose textlights for better adjustments.

with spotlights you just get somekind of a cylinder light only so it would fit better for outdooring stuff like a streetlamp or so.

remake21/08/2011 13:01

You can use sprites for that.

hm^ mapper VIP21/08/2011 19:17

A combi between env_glow and light_spot is the best way devian.

devian133721/08/2011 21:06

Thanks :)
env_glow works really great in touch with light_spot!

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