Transparent textures are screwing up
In-VHE
Before: http://prikachi.com/images/104/3857104b.jpg
After: http://prikachi.com/images/107/3857107z.jpg
I'm not really sure if you will find the difrence but.. there is a diffrence when i add transperent textures from an orginal wad. file like.. de_chateau.wad to my own such as: danger.wad (example) the blue color around them won't go off in game. I hope you understand what im talking about
Yes it is u need to check the 24 bit export !
How ?
Can it be, that you combine more from them to one Func_wall or ilusonary?
Otherwise delete them and rebuild them.
That sometimes help.
No, it's not that i tried
It's obvious that the texture itself is f*cked up somehow. On the second picture the fusion between blue and the rest of the texture is soft but it shouldn't be. Are you sure you haven't done any changes to the texture, especially in the size? (not the scale in VHE ofc, but when you were copying it)
Yes, im just opening one wad file copying the textures i need to desktop, then i open my own wad and just drag the textures to it
http://imageshack.us/f/4/exporto.jpg/ here this will help u but u can also copy from wad to wad in wally..
How to coppy the textures i want and move them to mine wad file ? I mean all of them at the same time not one by one
I often use up to five different wads and when I finish the map, I extract a single wad with wintextract and then re-compile using the extracted wad. Why don't you try it? :)
Well, no thanks. I like the way i asked to do it so.. can you tell me how to move all of the textures at once to my own wad file ?
Here u gooou http://www.youtube.com/watch?v=D2Q7g_58Mqs
Thank you dude, everything is perfect now :)
Please log in to post replies.