Problem with transperent textures
Hi when i try to make something like this i get this: http://imageshack.us/f/64/46882802.jpg/
Blue background:
func_wall or func_ilusonary,
Solid,
255
Black background:
func_wall or func_ilusonary,
Additive,
255
Don't got it i mean first to do the texture func_wall solid then to strech it ?
Apply the func_wall to that fence and then do what hm^ said, you have texture with blue background so follow the settings for it.
http://imageshack.us/f/705/unledeykd.jpg/
fx amount 255
It is 255
You have to rotate the 2nd brush around 90 degrees, so it can be aligned with the 1st brush. After that do what hm says.
90 degrees? More likely around 30/40 ;o
Arghh...
http://imageshack.us/f/64/50528481.jpg/
http://imageshack.us/f/706/37475051.jpg/
alt+left click for the win!
Originally posted by FLasH ^^alt+left click for the win!
wtf?
it cant be that hard, just rotate the texture so it fits. i really dont see any problem...
http://www.imagebanana.com/view/6d83w68n/1.jpg
btw: Learn the Hammerbasics!
Dude you think i didn't try that? Still not happening i don't know if it's something from me or the program but.. it's just not happening
Rotate the texture not the block itself Oo or share the .rmf and we can fix it for ya
Here http://www.mediafire.com/?a6a5up2jtszy9cy
http://www.mediafire.com/?83533wlc546eaq5
Just add your own texture and play around Y/X axis to align it, the rotation is set at 30 degrees, play around with it if doesn't fit with your texture.
DragonClaw explainded to me but this also helped thanks
using this topic, and about White Background , how should i config the func_wall or func_illus..?
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