Error: Exceeded MAX_MAP_MIPTEX

Started by nerv.
21/12/2011 14:50
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nerv.21/12/2011 14:50

I know what this is , and i know a way to solve it , but i want to use -nowadtextures on the CSG, cuz i dnt want to upload the map with wad files , someone could help me?

spr1n mapper21/12/2011 18:28

for every compiler
-texdata 8192 ... or 16384... 32k is max i think

nerv.21/12/2011 18:38

i did it , but i saw that is using 10k+- memory, so i put more than this but when i run with "-nowadtextures" this error appear , but without nowadtextures the map compile normaly.. this is normal?

hm^ mapper VIP22/12/2011 02:05

Do you have textures with the follow letters inside?
ü ä ö
That was the reason when i had this error.
btw: standard is 16k

PsYxOpAt mapper22/12/2011 13:47

@spr1n no, imo 52mb is the limit "Texture usage is at 0.59 MB (of 50.00 MB max)". This is from my compiles with BC and SHLT. In -textdata --> 51200

nerv.22/12/2011 14:00

hm ,no . i can compile the map with texdata but without -nowadtextures =d the error apear when i tried put nowadtextures on the csg, i need to put texdata on csg or all compilers?

nerv.22/12/2011 16:16

Ty , i dndt undestod what spr1n said , i put -texdata on the 4 compilers and worked , thanks for help guys

spr1n mapper22/12/2011 17:41

glad it helped

@PsYxOpAt well even 90MB works for me, there is no predefined limit. Though I heard that used size shouldnt go over 32MB in order to run map in multiplayer (hlds), not sure about that, never tried

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