Reset sound disco.

Started by mixer
10/01/2012 15:23
Page 1 of 1
mixer10/01/2012 15:23

Hey guys, wanted to know how to reset sound entities to start the round that are not activated all at once and only activate when I give the buttons.

Examples of maps and awp_snowsk337 JB_SNOW

Thanks and sorry for my bad English.

mixer11/01/2012 12:33

I need Help!!!

spr1n mapper11/01/2012 20:33

use "Start Silent" flag... but its round independent entity, so you can try using func_door to reset it if you want.

every func_door triggers "Fire on close" target each round end, gl

Page 1 of 1

Please log in to post replies.