Reset sound disco.
Started by mixer
10/01/2012 15:23
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mixer10/01/2012 15:23
Hey guys, wanted to know how to reset sound entities to start the round that are not activated all at once and only activate when I give the buttons.
Examples of maps and awp_snowsk337 JB_SNOW
Thanks and sorry for my bad English.
mixer11/01/2012 12:33
I need Help!!!
spr1n
11/01/2012 20:33
use "Start Silent" flag... but its round independent entity, so you can try using func_door to reset it if you want.
every func_door triggers "Fire on close" target each round end, gl
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