New TJs on as/cs/de maps [UPDATED 12.03.2012]
Started by ivansky
12/01/2012 20:16
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scmb22/01/2012 00:12
tj4 on piranesi here --- http://www.youtube.com/watch?feature=endscreen&NR=1&v=Lkdp7SfA_TA
ivansky22/01/2012 00:43
Updated + updated thread look (for better navigation).
jack frog22/01/2012 12:38
as_oilrig, TJ #4
does this count? http://www.sendspace.com/file/9g35oa
Mathzz22/01/2012 20:15(edited 22/01/2012 20:27)
Originally posted by ivanskyUpdated.
@Mathzz,well i feel bad after your comment :/ I just put here some tjs and whoever likes them can just modify them a bit or however he likes it,i don't force you to do it the same way i found it...
Reason these type of trickjumps suck is that because there is no way anyone would hit the spot exactly where you imagined they would. Which would either make this trickjump to easy or impossible. Which brings me to my point: There is no prooper jumpoff to these kind of jumps, so no one would really know where he/she would have to take off..
Also if there was some one who had a better speed than some one else, he would probably skip few units and make this jump easier (lower-distance) or if some one has a poorer speed he would then have a longer distance to jump from, probably 260+ units. People would never have the exact same jumpoff then. Which would make this trickjump vary a lot.
FLP22/01/2012 20:40
Originally posted by MathzzOriginally posted by ivanskyUpdated.
@Mathzz,well i feel bad after your comment :/ I just put here some tjs and whoever likes them can just modify them a bit or however he likes it,i don't force you to do it the same way i found it...
Reason these type of trickjumps suck is that because there is no way anyone would hit the spot exactly where you imagined they would. Which would either make this trickjump to easy or impossible. Which brings me to my point: There is no prooper jumpoff to these kind of jumps, so no one would really know where he/she would have to take off..
Also if there was some one who had a better speed than some one else, he would probably skip few units and make this jump easier (lower-distance) or if some one has a poorer speed he would then have a longer distance to jump from, probably 260+ units. People would never have the exact same jumpoff then. Which would make this trickjump vary a lot.
nicely said
jack frog23/01/2012 21:07(edited 23/01/2012 21:08)
Originally posted by MathzzOriginally posted by ivanskyUpdated.
@Mathzz,well i feel bad after your comment :/ I just put here some tjs and whoever likes them can just modify them a bit or however he likes it,i don't force you to do it the same way i found it...
Reason these type of trickjumps suck is that because there is no way anyone would hit the spot exactly where you imagined they would. Which would either make this trickjump to easy or impossible. Which brings me to my point: There is no prooper jumpoff to these kind of jumps, so no one would really know where he/she would have to take off..
Also if there was some one who had a better speed than some one else, he would probably skip few units and make this jump easier (lower-distance) or if some one has a poorer speed he would then have a longer distance to jump from, probably 260+ units. People would never have the exact same jumpoff then. Which would make this trickjump vary a lot.
I get your point. But I don't see a problem with Ivansky's contribution? He's trying to find new trickjumps, wich is very hard since people kreedz since 2004. Chances are big to find random jumps. But one random trickjump might spark the idea for another real good one, so any kind of research is good.
I like this thread, because I'm always intrested in new jumps on old standard maps.
ivansky23/01/2012 21:27
@jack frog - no this is not the right place to land,its way too easy to land there on your demo instead of the higher roof.
FLP23/01/2012 22:01
Originally posted by ivansky@jack frog - no this is not the right place to land,its way too easy to land there on your demo instead of the higher roof.
did it with scout,theoretically it's possible with p90 or maybe even with famas but it's fucking hard to strafe near the wall
Phew-.-01/02/2012 12:14
did tj3 but with ducks :S demo here : http://www.sendspace.com/file/1rvgbb
ivansky12/03/2012 19:22
UPDATED!TJ4 on as_oilrig done by FLP.
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