kz digits scaling

Started by leifi54
31/01/2012 22:57
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leifi5431/01/2012 22:57

I was wondering how do you scale up the size on the number digits in the timer?

KarLi mapper01/02/2012 18:43

what ya mean ? maybe fit it ?

Pieshels mapper01/02/2012 20:46

I don't really know about spr1n's timer as it uses sprites, but on the old KreedZ timer it's simple. Locate the numbers (entity report -> func_train entities) and then edit them. You might want to change path_corner locations so it would look better.

leifi5401/02/2012 23:01

Originally posted by Pieshels
I don't really know about spr1n's timer as it uses sprites, but on the old KreedZ timer it's simple. Locate the numbers (entity report -> func_train entities) and then edit them. You might want to change path_corner locations so it would look better.


okey, i see. yeah i was kinda refering to spr1n's timer :/

spr1n mapper02/02/2012 12:02(edited 02/02/2012 12:03)

my non-sprite timer can be scaled easily.

-just ungroup timer so you can select digit groups according to their position
-move and scale those digit groups as you want (transition tool - ctrl+m good for scaling)
-afterwards you can adjust textures (texture tool: fit/center/... etc.) by selecting all digits

if you havent such things before you can practice as long as it get easy and then you can start over from the beginning, to ensure making everything is smooth.

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