Compiling : Can't open wad file

17/02/2012 16:33
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Cobrex mapper Tournament #217/02/2012 16:33(edited 18/02/2012 10:44)

Ok,i'm sick and tired from getting random errors all the time,even when i do a SIMPLE map with ~50 blocks !!

Everything was working fine until suddenly i got an error telling me this :

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: "D:\Programe\Valve Hammer Editor 3.4\tools\hlcsg.exe"-nowadtextures -wadcfgfile "D:\Mapping stuff\wads"-wadinclude essentials.wad -wadinclude timecounter.wad -wadinclude cobkz_noob_simple.wad -wadinclude kz-extreme.wad -chart -estimate -texdata 8192 D:\\kzex_bluerain
Entering D:\\kzex_bluerain.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[essentials.wad]
[timecounter.wad]
[cobkz_noob_simple.wad]
[kz-extreme.wad]

3 brushes (totalling 18 sides) discarded from clipping hulls
CreateBrush:
(0.02 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.07 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 0/400 0/25600 ( 0.0%)
planes 1488/32768 29760/655360 ( 4.5%)
vertexes 0/65535 0/786420 ( 0.0%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 139/32767 5560/1310680 ( 0.4%)
faces 0/65535 0/1310700 ( 0.0%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 0/8192 0/229376 ( 0.0%)
marksurfaces 0/65535 0/131070 ( 0.0%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 0/256000 0/1024000 ( 0.0%)
texdata [variable] 0/8388608 ( 0.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 0/524288 ( 0.0%)
0 textures referenced
=== Total BSP file data space used: 35320 bytes ===

Warning: Wad file '\mapping stuff\wads\essentials.wad' not found, also tried 'D:\Programe\Steam\steamapps\cobrex_lol\counter-strike\wads\essentials.wad'
Warning: Wad file '\mapping stuff\wads\kz-extreme.wad' not found, also tried 'D:\Programe\Steam\steamapps\cobrex_lol\counter-strike\wads\kz-extreme.wad'
Warning: Wad file '\mapping stuff\wads\timecounter.wad' not found, also tried 'D:\Programe\Steam\steamapps\cobrex_lol\counter-strike\wads\timecounter.wad'
Warning: Wad file '\mapping stuff\wads\cobkz_noob_simple.wad' not found, also tried 'D:\Programe\Steam\steamapps\cobrex_lol\counter-strike\wads\cobkz_noob_simple.wad'
Error: Could not open wad file \mapping stuff\wads\essentials.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist

Error: Could not open wad file \mapping stuff\wads\kz-extreme.wad
Error: Could not open wad file \mapping stuff\wads\timecounter.wad
Error: Could not open wad file \mapping stuff\wads\cobkz_noob_simple.wad


----- END hlcsg -----



I did NOT change the settings from VHE,neither from Batch Compiler.(in case you were wondering). After my latest-succesful compiling,i added 10 more blocks (with not even 1 unit carve-ing or vertex-ing,just a normal square block) and BAM,this error appeared !!

Hope that somebody can help me because i am sick of this stuff. I never had these many errors in my life,even when i was mapping back in 2008 !!

Regards,
-Cobrex

FuZzy1 mapper17/02/2012 16:55

Make sure you have everything related to mapping an cs on the same partition, this including the cs itself.

hm^ mapper VIP17/02/2012 17:11

He cannot find the wadfiles, give him the right paths.

Tetriss17/02/2012 19:58

The very same problem has just appeared for me.I have not changed settings since my last compilation (1week ago). I set right paths for .wad files, even though in compile log is written that path is wrong. Dunno what to do.

Cobrex mapper Tournament #217/02/2012 22:25

@FuZzy :

I did NOT change the settings from VHE,neither from Batch Compiler.(in case you were wondering). After my latest-succesful compiling,i added 10 more blocks (with not even 1 unit carve-ing or vertex-ing,just a normal square block) and BAM,this error appeared !!

Cobrex
You forgot to read this i think !!

@hm^ : I deleted the wads from VHE settings and put them back again. Still the same problem .. i gave him the right paths 3 times allready.

PS : I did compile it like 10 times before,and suddenly WITHOUT ANY CHANGE ,this error appeared !!

Cobrex mapper Tournament #218/02/2012 12:18

OK,problem got solved thanks to sn00p !! He's an extraordinary mapper indeed.

It was just a problem with my Batch Compiler. Now i reinstalled it with Half Life Editing ZHLT Advanced and it worked like a charm. (this is the short story,i had more problems afterwards)

You can close this topic,thanks.

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