Compiling : Can't open wad file
Ok,i'm sick and tired from getting random errors all the time,even when i do a SIMPLE map with ~50 blocks !!
Everything was working fine until suddenly i got an error telling me this :
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: "D:\Programe\Valve Hammer Editor 3.4\tools\hlcsg.exe"-nowadtextures -wadcfgfile "D:\Mapping stuff\wads"-wadinclude essentials.wad -wadinclude timecounter.wad -wadinclude cobkz_noob_simple.wad -wadinclude kz-extreme.wad -chart -estimate -texdata 8192 D:\\kzex_bluerain
Entering D:\\kzex_bluerain.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[essentials.wad]
[timecounter.wad]
[cobkz_noob_simple.wad]
[kz-extreme.wad]
3 brushes (totalling 18 sides) discarded from clipping hulls
CreateBrush:
(0.02 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.07 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 0/400 0/25600 ( 0.0%)
planes 1488/32768 29760/655360 ( 4.5%)
vertexes 0/65535 0/786420 ( 0.0%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 139/32767 5560/1310680 ( 0.4%)
faces 0/65535 0/1310700 ( 0.0%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 0/8192 0/229376 ( 0.0%)
marksurfaces 0/65535 0/131070 ( 0.0%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 0/256000 0/1024000 ( 0.0%)
texdata [variable] 0/8388608 ( 0.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 0/524288 ( 0.0%)
0 textures referenced
=== Total BSP file data space used: 35320 bytes ===
Warning: Wad file '\mapping stuff\wads\essentials.wad' not found, also tried 'D:\Programe\Steam\steamapps\cobrex_lol\counter-strike\wads\essentials.wad'
Warning: Wad file '\mapping stuff\wads\kz-extreme.wad' not found, also tried 'D:\Programe\Steam\steamapps\cobrex_lol\counter-strike\wads\kz-extreme.wad'
Warning: Wad file '\mapping stuff\wads\timecounter.wad' not found, also tried 'D:\Programe\Steam\steamapps\cobrex_lol\counter-strike\wads\timecounter.wad'
Warning: Wad file '\mapping stuff\wads\cobkz_noob_simple.wad' not found, also tried 'D:\Programe\Steam\steamapps\cobrex_lol\counter-strike\wads\cobkz_noob_simple.wad'
Error: Could not open wad file \mapping stuff\wads\essentials.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist
Error: Could not open wad file \mapping stuff\wads\kz-extreme.wad
Error: Could not open wad file \mapping stuff\wads\timecounter.wad
Error: Could not open wad file \mapping stuff\wads\cobkz_noob_simple.wad
----- END hlcsg -----
I did NOT change the settings from VHE,neither from Batch Compiler.(in case you were wondering). After my latest-succesful compiling,i added 10 more blocks (with not even 1 unit carve-ing or vertex-ing,just a normal square block) and BAM,this error appeared !!
Hope that somebody can help me because i am sick of this stuff. I never had these many errors in my life,even when i was mapping back in 2008 !!
Regards,
-Cobrex
Make sure you have everything related to mapping an cs on the same partition, this including the cs itself.
He cannot find the wadfiles, give him the right paths.
The very same problem has just appeared for me.I have not changed settings since my last compilation (1week ago). I set right paths for .wad files, even though in compile log is written that path is wrong. Dunno what to do.
@FuZzy :
You forgot to read this i think !!I did NOT change the settings from VHE,neither from Batch Compiler.(in case you were wondering). After my latest-succesful compiling,i added 10 more blocks (with not even 1 unit carve-ing or vertex-ing,just a normal square block) and BAM,this error appeared !!
@hm^ : I deleted the wads from VHE settings and put them back again. Still the same problem .. i gave him the right paths 3 times allready.
PS : I did compile it like 10 times before,and suddenly WITHOUT ANY CHANGE ,this error appeared !!
OK,problem got solved thanks to sn00p !! He's an extraordinary mapper indeed.
It was just a problem with my Batch Compiler. Now i reinstalled it with Half Life Editing ZHLT Advanced and it worked like a charm. (this is the short story,i had more problems afterwards)
You can close this topic,thanks.
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