problem
I want to have a camera movement in the VHE just like it`s in the CS.
How can I edit the block from my camera tool.I can do it only from the 3 other 2D windows.
Thanks
When I run the map I cant see the textures on the block,it just shows black and pink boxes!??
How can I see the lenght of the objects in units when I make them..
How can I add timecounter?
COME OOOON some please answer
THANKS.
"How can I see the lenght of the objects in units when I make them.." -its available only in css vhe(source sdk)
"How can I add timecounter?"
-download and export to the map
[blockquote]When I run the map I cant see the textures on the block,it just shows black and pink boxes!??[/blockquote]
From the top left window press camera-->3D textured.
[blockquote]How can I see the lenght of the objects in units when I make them..[/blockquote]
When you are drawing a brush at the bottom right corner you can see some number, for example 256l(long), 256h(height), 256w(width). These nubmers are the units.
[blockquote]How can I add timecounter?[/blockquote]
Download the rmf file and open it with VHE. Copy the timer, open your map and paste it there.
Thanks a lot,but you didnt undestand my questions.
Its my fault,now I`ll try to be more accurate.
When I play the map on my CS there are no textures on the bhop blocks.The ground under me is textured but the blocks and the teleport zone are awful. here is a pic http://prikachi.com/images.php?images/818/4783818i.jpg
I saw a tutorial where on the corners of the obejects were said their lenght(in units).
I want to move in the camera window just like I move in the game,beacause now I can move with ASDW keys and the arrows,and I cant with the mouse wich is really annoying.
BIG THAANK for the answers.
Now I cant find the Object Properties Menu :@@@
I press ALT+Ented but its emptyyyy,earlier in the morning it had func_ comands :@@@@@
The stupid thing saves shitty files like.spr and such,but doesnt save the important .bsp map
STUPID PROGRAAAAM!!!!
for bad dancer all floors are bad
Here is a pic form someone who WANTS TO HELP>
http://prikachi.com/images/852/4784852G.jpg
From what I can see the brushes are counted as world brushes and there sin't any solid entity tied to them.
Fixed that.Big thaanks.
I`m having another problem when I run the map it doesnt save it in the CS directory.Since I had 2 maps already saved there(in my maps folder)I wonder why it doesnt save them there.The problem is that I cant find them,its not a big deal if it saves them elsewhere.
Sorry for the rude words,I guess I did something wrong.
The program does not create the .bsp file .
It showed me an error while running the map.
here is the log:
** Executing...
** Command: Change Directory
** Parameters: "D:\NIKKSAN\Ãîâà ïà ïêà "
** Executing...
** Command: D:\MAPPAC~1\ZONER'~1.4FI\hlcsg.exe
** Parameters: "d:\nikksan\Ãîâà ïà ïêà \cstrike\nkkn_2ndbhop"
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: D:\MAPPAC~1\ZONER'~1.4FI\hlcsg.exe "d:\nikksan\Ãîâà ïà ïêà \cstrike\nkkn_2ndbhop"
Entering d:\nikksan\Ãîâà ïà ïêà \cstrike\nkkn_2ndbhop.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
38 brushes (totalling 232 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...Error: Entity 14, Brush 0, Side 6: has a coplanar plane at (-477, -63, 176), texture BLACK
Error: brush with coplanar faces
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem
Error: Entity 14, Brush 0, Side 7: has a coplanar plane at (-496, 49, 176), texture BLACK
40%...50%...60%...70%... (0.02 seconds)
----- END hlcsg -----
** Executing...
** Command: D:\MAPPAC~1\ZONER'~1.4FI\hlbsp.exe
** Parameters: "d:\nikksan\Ãîâà ïà ïêà \cstrike\nkkn_2ndbhop"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: D:\MAPPAC~1\ZONER'~1.4FI\hlbsp.exe "d:\nikksan\Ãîâà ïà ïêà \cstrike\nkkn_2ndbhop"
>> There was a problem compiling the map.
>> Check the file d:\nikksan\Ãîâà ïà ïêà \cstrike\nkkn_2ndbhop.log for the cause.
----- END hlbsp -----
** Executing...
** Command: D:\MAPPAC~1\ZONER'~1.4FI\hlvis.exe
** Parameters: "d:\nikksan\Ãîâà ïà ïêà \cstrike\nkkn_2ndbhop"
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: D:\MAPPAC~1\ZONER'~1.4FI\hlvis.exe "d:\nikksan\Ãîâà ïà ïêà \cstrike\nkkn_2ndbhop"
>> There was a problem compiling the map.
>> Check the file d:\nikksan\Ãîâà ïà ïêà \cstrike\nkkn_2ndbhop.log for the cause.
----- END hlvis -----
** Executing...
** Command: D:\MAPPAC~1\ZONER'~1.4FI\hlrad.exe
** Parameters: "d:\nikksan\Ãîâà ïà ïêà \cstrike\nkkn_2ndbhop"
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: D:\MAPPAC~1\ZONER'~1.4FI\hlrad.exe "d:\nikksan\Ãîâà ïà ïêà \cstrike\nkkn_2ndbhop"
>> There was a problem compiling the map.
>> Check the file d:\nikksan\Ãîâà ïà ïêà \cstrike\nkkn_2ndbhop.log for the cause.
----- END hlrad -----
** Executing...
** Command: Copy File
** Parameters: "d:\nikksan\Ãîâà ïà ïêà \cstrike\nkkn_2ndbhop.bsp" "D:\NIKKSAN\Ãîâà ïà ïêà \cstrike\maps\nkkn_2ndbhop.bsp"
The command failed. Windows reported the error:
"The system cannot find the file specified."
** Executing...
** Command: Copy File
** Parameters: "d:\nikksan\Ãîâà ïà ïêà \cstrike\nkkn_2ndbhop.pts" "D:\NIKKSAN\Ãîâà ïà ïêà \cstrike\maps\nkkn_2ndbhop.pts"
The command failed. Windows reported the error:
"The system cannot find the file specified."
** Executing...
** Command: D:\NIKKSAN\93A8~1\hl.exe
** Parameters: +map "nkkn_2ndbhop" -game cstrike -dev -console +deathmatch 1
somehow I managed to run the map,but know it looks awful. http://prikachi.com/images.php?images/209/4788209M.jpg
BTW: It looks really good when I watch it in the 3D camera
what looks awful? ur screen its almost all black , mate u should read more tutorials and google ur problems.
I`ve already googled the errors.Read again what I wrote It`s explained.Tell me how to google the problem that im facing.In VHE the map looks great,all textures are shown but when I play the map in the Game it looks like shit.Some textures are shown but others are just awful.
Please if you CANNOT HELP,just reply to the thread.
It's because you have the errors you should see in you log. Just fix them and the map will compile right.
for example: CreateBrush:
10%...20%...30%...Error: Entity 14, Brush 0, Side 6: has a coplanar plane at (-477, -63, 176), texture BLACK
Error: brush with coplanar faces
Description: The map has a problem which must be fixed
Howto Fix: Check the file -link- for a detailed explanation of this problem
Error: Entity 14, Brush 0, Side 7: has a coplanar plane at (-496, 49, 176), texture BLACK
40%...50%...60%...70%... (0.02 seconds)
Searsch for Entity 14 and fix it.
Thanks for all of your help.The problem was very simple.I had like 30 wads,I didnt know that its too much.Now I have like 5 and the maps workd without any proble.
My first map is coming soon. :D
rather just trying a lot of stuff blindfolded hoping that some would work, you should read some tutorials and watch videos about building maps for beginners.
also this topic is in wrong section... again. Sad moderators dont keep an eye on it, it became real trashcan =\
not just that thread spr1n , mods dont even view reports . .
spr1n Im soo soory for wasting your time.I thought this was a forum where people help each other with problems about VHE.The next time you face such a thread please keep your flippant answer for yourself.
I was expecting such an attitude from users,but not from an admin.
..and yeah I was reading and watching tutorials all day long,but norhing worked so I asked the community.
As I mentioned before,if you have nothing to say to help,just dont post replies.
Thanks.
but dude u fixed ur problem ur self and u telling to us not not to try to help u?
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