cycler_sprite help :)
Hy there.
My cycler_sprite entity seems to be acting weird. Some* of my models don't seem to work when I use cycler_sprite, because they're invisible in-game. However, if I use cycler, they are shown in-game. But this is a problem considering that some of my models are stuff like grass, which blocks a road in case you can't simply run through it.
I've tried 3 different .fgd files and none of them seem to make any difference.
*Some of my models do work perfectly with cycler_sprite. That's what it makes it weird.
Appreciate any help and comments, thx.
it can depending on the cycler_sprite axis
however cycler and cycler_sprite do not use the same axis by far is a i know.
if you have hammer 3.5b get an fgd with 3d rendering for the cycler's to check it off if it is on grid
or try to use cycler only instead of cycler_sprite
i had similar problem
but on cycler - animations ain't working.
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