(ksz)_fastmountain
I'm presenting this map because i'm curious of the reviewes it may get. It's a new concept and i would like to hear some thoughts of it.
The map basicly is based more on the jumps than the looks...
Pics: http://imageshack.us/photo/my-images/198/fastmountainallmap0002.png/
http://imageshack.us/photo/my-images/502/fastmountainallmap0003.png/
http://imageshack.us/photo/my-images/228/fastmountainallmap0004.png/
http://imageshack.us/f/18/fastmountainallmap0005.png/
http://imageshack.us/photo/my-images/208/fastmountainallmap0000.png/
Map: http://www.sendspace.com/file/qoos3q
I have another map to present, a new concept, different from all the maps on xj which i guess i ll post later on too, but for now it's this one.
<3 fast climbing maps so this one gets my like, though It looks so monotonous
Simple map but i like the way you made it, especially jumps, speed style! ;)
Yes from my side. Keo, you shuold take on bigger projects, i believe you will be good mapper!
As i said, my main concern on all maps i make is the jumps because most have forgotten that that's what makes the map to be played again and again.
I haven't seen almost none of the new maps in the last, lets say, two years map releases to be played on pubs. Highly detailed maps, bad jumps my best guess.
It's monotonous because it's a mountain, it's supposed to look like that i guess, and that's the actual "theme".
I know it won't get through, just wanted some opinions on the map, that's all :P
Keo is very right on this one and I've found it is quite a challenge to make the shapes, sizes and distances of blocks fitting, interesting and flowing.
The answer to the monotony could be dragging the player inside the mountain for a change of scenery, like the majority of mappers have been doing since the beginning of kz. But what you've made here is a theme on it's own as well
I liked it the jumps where nicely done and everything was just right..
The only thing that was bothering me was the emptiness that was surrounding the map like some kind of wall that will block the view to see the floor of the skybox you should make like a rocky mountain type around the map base... thats my opinion...
If you fix that your choice , it would be nice ... if you don't my vote is still a yes
it's a good idea Branndonn...i know that in the first part i've let that "detail" kinda empty and should build something to fill the emptyness.
Here's a quick demo of the maps gameplay, because if you first take contact with the map you have to search for each jump and for some it sucks that way ^^ http://www.sendspace.com/file/jyew5f
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