units/running speed etc..

Started by wilcore
12/02/2007 19:46
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wilcore12/02/2007 19:46

so I am looking for statistic¨s about cs and units. like for example: how fast do you run in cs1.6?(answer in units per second) and how fast do you walk? I know that u run 320 units per second in Quake. nut how about cs? is it 160 units per second?

AverageFreak12/02/2007 19:48

250 with knife,i think

with prestrafe,it can reach up to 270-275 if im correct

wilcore12/02/2007 20:05

wouldn´t it be cool if counter-strike had like quake. you just write show_speed 1 in the console and then u can se your UPS in the corner if the screen:)

Joko12/02/2007 20:05

276 with pre how Low showed to us^^but apart from that I agree with bl00d_d00d

Murvelman12/02/2007 20:10

there are amxplugins that can display the speed fairly accurate, check the amx threads :p

Volsfootball12/02/2007 20:42

max running speed for usp/knife is 250
scout: 260
ak:221
para:220
awp: 210
sg: 230
ump: 235
etc etc. . .

acidburn12/02/2007 21:10

Do you think you can compare that with Quake? Unit is not like meter. A unit in Quake is probably not the same size as in CS.

Here is a table once posted by ManiaC:
http://members.chello.hu/balla.gyorgy/images/cs16weaponspeedri3.gif

You have to multiply the percantage with 250 units/second.
[ Edited Mon Feb 12 2007, 09:12PM ]

raYLa12/02/2007 21:25

amx_velocity in console and your speed is shown ;)

*** It does only work when Amxmod is installed correctly of course
[ Edited Mon Feb 12 2007, 09:26PM ]

BooLiSH12/02/2007 21:38

unknown command @rayla :(

amxmodx (if that works too) is installed correctly because all other functions work too

Bla^12/02/2007 23:11

Rayla you need a plugin to use that command :D...It is not included to amxmodx

wilcore13/02/2007 00:00

ok. what plugin/programm do you need to see your speed? any plugins that works on a selfmade listen server??

wilcore13/02/2007 00:06

Do you think you can compare that with Quake? Unit is not like meter. A unit in Quake is probably not the same size as in CS.

Here is a table once posted by ManiaC:
http://members.chello.hu/balla.gyorgy/images/cs16weaponspeedri3.gif

You have to multiply the percantage with 250 units/second.

acidburn


Are u sure about that? I always thought that units in quake and cs where the same because the half-life engine was based on the quake/quake2 engines. help me out here, is there anyone who know if the units in quake and cs is the same?

rinkon mapper13/02/2007 02:20(edited 26/07/2015 11:52)

https://www.youtube.com/watch?v=QwrbyVaC6EU

faker mapper13/02/2007 03:38

http://xtreme-jumps.eu/forum_viewtopic.php?60.15732

acidburn13/02/2007 13:00

If you run 320 u/s in Quake than the engine is definately not the same. You will never reach that speed in CS by running. You also said it is "based on" the engine. That doesn't mean it's the same. Pretty contradictory.

ichirou13/02/2007 14:36

If you run 320 u/s in Quake than the engine is definately not the same. You will never reach that speed in CS by running. You also said it is "based on" the engine. That doesn't mean it's the same. Pretty contradictory.

acidburn


So what you say is that you can't set the speed of one running when you create a game? xD

"Ahh I use quake engine, our game characters must run at 320 u/s, crap! It's impossible to make it max 250 u/s :("

Nah j/k.. .but you get what I meant =)

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