File read failure - Batch Compiler
hlcsg v3.4 VL23 (Jan 7 2011)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: E:\Maps\tools\hlcsg.exe -nowadtextures -nowadtextures -wadcfgfile E:\Maps -wadinclude rrstar.wad -wadinclude quarry.wad -wadinclude street.wad -chart -estimate -texdata 8192 -lightdata 6144 E:\Maps\coop_street
Arguments: -nowadtextures -nowadtextures -wadcfgfile E:\Maps -wadinclude rrstar.wad -wadinclude quarry.wad -wadinclude street.wad -chart -estimate -texdata 8192 -lightdata 6144 E:\Maps\coop_street -low -wadautodetect
Entering E:\Maps\coop_street.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 33554432 ]
max lighting memory [ 6291456 ] [ 33554432 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
UTF8 game_text [ on ] [ on ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
[rrstar.wad]
[quarry.wad]
[street.wad]
CreateBrush:
(10.22 seconds)
CSGBrush:
(6.45 seconds)
Including Wadfile: \maps\street.wad
- Contains 147 used textures, 55.89 percent of map (249 textures in wad)
Including Wadfile: \maps\quarry.wad
- Contains 37 used textures, 14.07 percent of map (88 textures in wad)
Including Wadfile: \maps\rrstar.wad
- Contains 79 used textures, 30.04 percent of map (175 textures in wad)
"wad" is ""
Error: File read failure
----- END hlcsg -----
can anyone help me?
Here is my options:
http://www.upload.ee/image/3349202/op1.png
http://www.upload.ee/image/3349203/op2.png
http://www.upload.ee/image/3349204/op3.png
This is in my wad.txt file:
E:\Maps\rrstar.wad
E:\Maps\street.wad
E:\Maps\quarry.wad
did you export it to map file?
is the texture memory limit over it the compiler limit? (try making the limit higher)
if you use wadinclude you dont need the wadcfg argument (because the path will be read out of the .map fileformat then)
anyways if you are using Vulzcans oder SHLT you dont need to add the texturelimit anymore because the default value is high enough.
I do not know about the memory limit. However nothing works...
Why aren't your wads in /cstrike/ did your map .rmf and CS/WADs are on the same HDD? Just in case, anyway, WADS should be in /cstrike/
Run BatchCompiler as administrator in case access there is denied, check your config again, because the file read failure is most likely caused by that.
And set your texdata 8192 to 65536
the wad path is irrelavant when they are included. they can be in cstrike or even in a folder somewhere on a hdd called /mapping/wads/
It worked when I changed the texdata. Thank you both :D:D
np XaSer, its just the most common problem all over the past years ^^ but still you can just leave the -texdata out because in an VLupdate the texture limit is high enough hardcoded. As you can see in the log:
max texture memory [ 8388608 ] [ 33554432 ]
8388608 is that one you had given out in batch compile
33554432 is the predefined hardcoded limit which has been overwritten with the -texdata argument of batch compile
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