MAX_MAP_CLIPNODES

6 Jun 2013, 17:54
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6 Jun 2013, 17:54

Hi

Can I fix this error without the need of using clip brushes?

Thank you

6 Jun 2013, 22:36(edited 6 Jun 2013, 22:36)

hi , this error might be also because of your textures
maybe their scale is under 1.00 and that takes alot of memory which might cause the error , is ur room too big?
if so try to cover the map where no player can walk or fly or whatever and recheck .

correct me if i am wrong , thats all i know for it :P


KarLi

7 Jun 2013, 17:49

The map is huge... but ty :)

7 Jun 2013, 20:11

when i am to lazy for this error. i do a copy of the map.
and select everything except entitys/skys and then i apply to all of them the null texture. then reapply the other textures by using the copy of the map as a reference.

if it doesnt work try using chop command from the compilers.

changing in hlcsg cliptype could help as well but can create more wallbugs.

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