I can see walls and entities through the sky,
http://piclair.com/xd04a
When I'm close to the sky in the picture, all I can see is the sky. But when I move a little backwards, walls and entities appear. How do I get rid of this problem? I want to hide every wall and entity from appearing when looking through the sky in the picture.
Is there some texture I can add behind the sky texture? I've tried clip and null, nothing seems to work.
Ingame pic: http://piclair.com/1ujgs
give me your steam and i will help u through teamviewer to figure out cus i cant explain its little confusing
Put a block behind the sky texture , because its just a sky showing .. everything behind it is gonna mess up
he did that aswell , and its still not working . but best thing to do is change the map part so it will be higher and it wont be visible.
yo, did you guys find a solution for this? cuz i didnt find anything on google
yes i remember we found something out back 5 months ago , dont remember what exactly maybe put brush behind ur sky wall with null texture or something
It's just one of those issues that's easier to work-around rather than trying to fix.
Have a look at your max visible distance. If the number is big for example 10000 or 20000 decrease it. Use proper compile settings. Make the brushes func_detail.
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