Dropgun bhop
As an example there is a tunnel with 10 bhop blocks straightline. In the end of the tunnel there is a locked door. To get the door unlocked you need to drop the gun aside to whatever element you put there in the middle of the tunnel. So yes while bhoping you are supposed to make a 90° strafe to drop the gun to the correct place and continue your bhop while the door is still open. The next room can be just whatever you can imagine, with the same concept.
Difficulty can be varied not only by how far the blocks are put up together or how small the element to drop the gun to is but also by how you relate proportion between number of rooms and number of guns the rooms have (since once you have lost the weapon and you can't get it back anymore, rooms have to be supplied with several weapons, that's for you to decide how many and that's where you vary difficulty as well).
Of course it will be unplayable on publics but that's the least of a deal heh? To me it sounds fun a lot.
Discuss :)
*bump*
Something like this? http://www.sendspace.com/file/8uoca9 i made this for 5 min tell me if that's the idea. And it's not possible to make the button only triggered by a usp, awp or w/e it can also be triggered if you step on it or just hit it, but you can just make a rule about that :D
Damn ShoCk, my man, u really think bout cs dont you? :D
No srsly, good idea. But i blv that wud be hard for the general ppl. The diff can be varied with
- stepsize in doors
- time of it remaining opened
- preciseness of u throwing it
- avlblty of weapons
Then i guess you can again make the door to be normal height sized, crouch bhop sized or like placing the whole door on a frame placed on a bhop structure and your hardness would proportionately increase.
can't open your map danger, i don't have cs at my wrok place but ima check it out as soon as i get home. but heh, you hung me a sad limpy. can't you really think of something because just hitting the entity sounds good but then you don't really know if you hit the spot or not since the strafe you do while dropping the gun has to be quickly to and fro. plss
and yeah prad, good to see you, again. ima never coffin kz :D
First check it out cuz i'm not sure we are talking about the same thing :D and tell me what i need to fix (when you get home ofc)
Yeah man that's it! Do you think it's any fun? lol :D maybe some ideas for a more complex diverse map.
If you put some imagination and creativity in the map and make it look good it would be fun yea, and not only doors you can make a room with a big spiked shit that falls from the roof and you have to get through it before it fells :D
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