KZ-Plugin CS:GO released
Hello,
i've created a Kreedz Plugin for CS:GO.
If there's any interest to play cs:go, hf ;)
Video:
http://www.youtube.com/watch?v=v8nV6LPpr0c
Plugin-Link:
https://www.sourcemod.net/showthread.php?t=223274
I haven't actually played kz in cs:go but the engine/physics seem a little off skewed for anything kz related, are many people playing cs:go kz? if so, are there any plans for XJ to expand into cs:go in a similar fashion to kz mod?
Regardless, wd on the mod~
Kudos for the mod, but as LAGSTER said, the engine is just like Source, maybe even worse, for KZ.
I only know one thing, and that is that jumpbugs are reeeeally easy to do in csgo, atleast when i made one, by accident.. and i never jb
the souce engine is not the best thats true but its playable with correct srv settings in comparison to the original cs:go srv settings.
/edit
test srv:
85.131.236.223:27015
the mod is awesome but i couldnt pass one jump at xc_karo4_hoc i think it was impossible or i dont know the technique :D
fail to join lobby.....nud pfunny
i updated the plugin on my server today.
Originally posted by ivanskythe mod is awesome but i couldnt pass one jump at xc_karo4_hoc i think it was impossible or i dont know the technique :D
i think u dont know the technique! I would not upload a map which is impossible.
Originally posted by [KNKraXXXel]
fail to join lobby.....nud pfunny
yes, welcome to csgo.:D
Originally posted by lagsterI haven't actually played kz in cs:go but the engine/physics seem a little off skewed for anything kz related, are many people playing cs:go kz? if so, are there any plans for XJ to expand into cs:go in a similar fashion to kz mod?
Regardless, wd on the mod~
There's hundreds of new people climbing in cs:go every week, the potential is there. The movement may not be the same as 1.6, but the game isn't either. CSS was really screwed in terms of movement, any CSS map ported to CS:GO isn't even a challenge. CS:GO is much closer to 1.6 than CSS was, and the plugin described here is actually making the movement even closer to what 1.6 offered.
I noticed a topic where people were flaming towards ports of 1.6 maps to CS:GO; I actually ported a few of those and tried to keep the map as close to the 1.6 version as possible. Jumping on them still seems easier than in 1.6, but the kz scene is still young there ;-)
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