func_wall 's block black texture can be transparent

Started by suerk789)^
25 Oct 2013, 17:19
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25 Oct 2013, 17:19

Skipping recount the progess.........
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Image

i need to retain the texture light and let the block not transparent

25 Oct 2013, 17:23

then dont give the func_wall a texturemode and amount. it wont have any transparency then

25 Oct 2013, 17:38

Originally posted by dEMolite
then dont give the func_wall a texturemode and amount. it wont have any transparency then

Yea that's a better idea, maybe you shouldn't make it transparency dare... by the way gl with it :)

26 Oct 2013, 03:55

Originally posted by dEMolite
then dont give the func_wall a texturemode and amount. it wont have any transparency then


but...... and then how to let the block light(like to func_wall texture some light) ?

26 Oct 2013, 12:24(edited 26 Oct 2013, 12:25)

func_wall
render_mode - Texture (some light) or normal (no light)
Minimum Light Level - 0.1 to 1
that's all you need to do, as i can see in the image upper, you put render_mode - additive, that's why its transparent, cause the black color dissapears and only white color is rendered!

27 Oct 2013, 06:22(edited 27 Oct 2013, 06:24)

Originally posted by FLasH ^^
func_wall
render_mode - Texture (some light) or normal (no light)
Minimum Light Level - 0.1 to 1
that's all you need to do, as i can see in the image upper, you put render_mode - additive, that's why its transparent, cause the black color dissapears and only white color is rendered!


both cant ,but i hv already soluted this bug.

27 Oct 2013, 21:26

then add the texture to your lights.rad file or add it in the info_texlights for giving it a light. but be aware that the blackside which is transparent will give out the light aswell.

8 Nov 2013, 06:33(edited 8 Nov 2013, 06:33)

Just make it func_wall and dont do anything else ,

8 Nov 2013, 13:42

or cover the white line with a 1 unit thick block with black texture

i don't know if the engine likes it, but give it a shot

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