func_wall 's block black texture can be transparent
Skipping recount the progess.........
.......
-link-
i need to retain the texture light and let the block not transparent
then dont give the func_wall a texturemode and amount. it wont have any transparency then
Originally posted by dEMolitethen dont give the func_wall a texturemode and amount. it wont have any transparency then
Yea that's a better idea, maybe you shouldn't make it transparency dare... by the way gl with it :)
Originally posted by dEMolitethen dont give the func_wall a texturemode and amount. it wont have any transparency then
but...... and then how to let the block light(like to func_wall texture some light) ?
func_wall
render_mode - Texture (some light) or normal (no light)
Minimum Light Level - 0.1 to 1
that's all you need to do, as i can see in the image upper, you put render_mode - additive, that's why its transparent, cause the black color dissapears and only white color is rendered!
Originally posted by FLasH ^^func_wall
render_mode - Texture (some light) or normal (no light)
Minimum Light Level - 0.1 to 1
that's all you need to do, as i can see in the image upper, you put render_mode - additive, that's why its transparent, cause the black color dissapears and only white color is rendered!
both cant ,but i hv already soluted this bug.
then add the texture to your lights.rad file or add it in the info_texlights for giving it a light. but be aware that the blackside which is transparent will give out the light aswell.
Just make it func_wall and dont do anything else ,
or cover the white line with a 1 unit thick block with black texture
i don't know if the engine likes it, but give it a shot
Please log in to post replies.