how to set/add edges' color and size?

Started by suerk789)^
27/10/2013 06:33
Page 1 of 1
suerk789)^27/10/2013 06:33(edited 27/10/2013 06:34)

i expect my blocks' edge like to the below picture(used texture):

click me if u cant see
Image

but that seveal polygons block, the upon face don't hv white edge:
click me if u cant see
Image

FuZzy1 mapper27/10/2013 07:23

on the texture tool, select each face and press "Fit" button

suerk789)^27/10/2013 09:50

Originally posted by FuZzy1
on the texture tool, select each face and press "Fit" button


i was tried, but that polygan cant fit all sides

Rotate it a bit

suerk789)^27/10/2013 10:43

Originally posted by D@NG3R`
Rotate it a bit


if Rotate texture, the another side cant fit the white line

Fliborecord holder Tournament #227/10/2013 13:23

Scale it by hand to be a little smaller in the vertical direction?

byob mapper27/10/2013 13:35

if the polygon shape of the block isn't exactly as the texture it is impossible to align the white line to all the edges.

you either need a rectangular block or a custom texture with the exact angles as your polygon

dEMolite mapper27/10/2013 21:31

like flibo said do it manuel by yourself. its by far the easiest way for it.
and take it in my what byob said. if the shape of the brush is not the same like it is actually (texture is a cube) you have there a problem with the axis aswell.
so you might take in mind to rotate the texture aswell.

suerk789)^28/10/2013 03:39

Originally posted by dEMolite
like flibo said do it manuel by yourself.........


thx for the 3 ppl , My way is doing textures for every kind polygon.

Every 15 degrees to make a texture,if the map hv 21 degree's block ,and i can take 20 D~~ to the face.---

but i think this is an enormous work.

dEMolite mapper28/10/2013 11:05

thats right its enormous but when you have some graphics expierence with photoshop or so you can edit the texture with the white outline for yourself too to make it easier to place it on a brush

suerk789)^28/10/2013 14:02

i hv another idea, create a new brush,that is a side bursh.
then give it func_illusionary. and put it the target block as the same height and......

KarLi mapper09/11/2013 19:16

damn easiest way its to copy from similar map with this texture the TEXTURE and put it on ur .wad then just use func_wall and thats it.

gl

Page 1 of 1

Please log in to post replies.