how to set/add edges' color and size?
i expect my blocks' edge like to the below picture(used texture):
click me if u cant see
but that seveal polygons block, the upon face don't hv white edge:
click me if u cant see
on the texture tool, select each face and press "Fit" button
Originally posted by FuZzy1on the texture tool, select each face and press "Fit" button
i was tried, but that polygan cant fit all sides
Rotate it a bit
Originally posted by D@NG3R`Rotate it a bit
if Rotate texture, the another side cant fit the white line
Scale it by hand to be a little smaller in the vertical direction?
if the polygon shape of the block isn't exactly as the texture it is impossible to align the white line to all the edges.
you either need a rectangular block or a custom texture with the exact angles as your polygon
like flibo said do it manuel by yourself. its by far the easiest way for it.
and take it in my what byob said. if the shape of the brush is not the same like it is actually (texture is a cube) you have there a problem with the axis aswell.
so you might take in mind to rotate the texture aswell.
Originally posted by dEMolitelike flibo said do it manuel by yourself.........
thx for the 3 ppl , My way is doing textures for every kind polygon.
Every 15 degrees to make a texture,if the map hv 21 degree's block ,and i can take 20 D~~ to the face.---
but i think this is an enormous work.
thats right its enormous but when you have some graphics expierence with photoshop or so you can edit the texture with the white outline for yourself too to make it easier to place it on a brush
i hv another idea, create a new brush,that is a side bursh.
then give it func_illusionary. and put it the target block as the same height and......
damn easiest way its to copy from similar map with this texture the TEXTURE and put it on ur .wad then just use func_wall and thats it.
gl
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