Compilation Error

27/10/2013 17:18
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Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (516,1589,256)-(523,1643,260) in hull 1 of model 69 (entity: classname "func_wall", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (532,1573,252)-(539,1659,256) in hull 2 of model 69 (entity: classname "func_wall", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (516,1589,238)-(523,1643,242) in hull 3 of model 69 (entity: classname "func_wall", origin "", targetname "")

What is this guys ?

byob mapper27/10/2013 18:28

did you try locate the entity using the coordinates?
did you Check for Problems (Alt+P) to see if it manages to list it there?

D@NG3R` mapper Tournament #327/10/2013 18:59(edited 27/10/2013 18:59)

No errors found. (Alt + P)

and i couldn't find anything unusual in the coordinates, the map still compiles and runs in cs but i really don't like this error

suerk789)^27/10/2013 19:14

i guess some func_wall blocks hv the targetname

byob mapper27/10/2013 19:16

that's what the actual coder of the compile tools say about it: http://forums.svencoop.com/showthread.php/38059-ARCHIVE-Custom-ZHLT-by-vluzacn?p=476974&viewfull=1#post476974

thanks byob (y)

Mallee mapper27/10/2013 20:14

warning is no error.

case closed!

Even if i leave the map with this error, it won't do anything bad like fps drop or something like that, right ?

dEMolite mapper27/10/2013 21:38

it might can. sometimes this problem when it occures its create a 1x0 sided entity. in this example it could be some of it. just go to the entity with the id 69.

since the warning state it: model 69 (entity: classname "func_wall", origin "", targetname "")
model in this example is an entity called func_wall which is empty and solid and has the ID of 69.

how to go to it. by pressing Map / go to brush number
a new dialog will open up with
Entity #:
Brush #:
since it is an entity typ by entity #: the 69 in. press okay. now hammer will go to that brush/entity and select it automatical. if its not viewable in 3d window because its just linear like it told you up. delete it simply.

thanks man :)

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