Compilation Error
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (516,1589,256)-(523,1643,260) in hull 1 of model 69 (entity: classname "func_wall", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (532,1573,252)-(539,1659,256) in hull 2 of model 69 (entity: classname "func_wall", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (516,1589,238)-(523,1643,242) in hull 3 of model 69 (entity: classname "func_wall", origin "", targetname "")
What is this guys ?
did you try locate the entity using the coordinates?
did you Check for Problems (Alt+P) to see if it manages to list it there?
No errors found. (Alt + P)
and i couldn't find anything unusual in the coordinates, the map still compiles and runs in cs but i really don't like this error
i guess some func_wall blocks hv the targetname
that's what the actual coder of the compile tools say about it: http://forums.svencoop.com/showthread.php/38059-ARCHIVE-Custom-ZHLT-by-vluzacn?p=476974&viewfull=1#post476974
thanks byob (y)
warning is no error.
case closed!
Even if i leave the map with this error, it won't do anything bad like fps drop or something like that, right ?
it might can. sometimes this problem when it occures its create a 1x0 sided entity. in this example it could be some of it. just go to the entity with the id 69.
since the warning state it: model 69 (entity: classname "func_wall", origin "", targetname "")
model in this example is an entity called func_wall which is empty and solid and has the ID of 69.
how to go to it. by pressing Map / go to brush number
a new dialog will open up with
Entity #:
Brush #:
since it is an entity typ by entity #: the 69 in. press okay. now hammer will go to that brush/entity and select it automatical. if its not viewable in 3d window because its just linear like it told you up. delete it simply.
thanks man :)
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