Mapping Pack 700+ Unique Textures (1 FILE)
Hello XJ People .
Today i will release the textures i have converted from the game MuOnline
Really great textures for any mapping styles which include:
Rock,Wall,Mountain,Floor,Grass,Wood,Sand,Water
Fire,Tree,Ice,Snow,Flesh,Signs,Stone,Roof,Colors and more.
I also included effects texture with Black Background like
Lighning, Signs,Glow,Fade etc , Plus the zhlt tool textures.
Part1 Preview:
Textures Count: 700+
Download Link:
http://www60.zippyshare.com/v/9R1RVBZY/file.html
Part2 Small Pack Preview:
Textures Count: 80+
Download Link:
Soon
If you want to make a specific texture seamless use this guide
http://design.tutsplus.com/articles/how-to-turn-a-texture-into-a-seamlessly-tiled-background--psd-1565
also export the image with wally :)
Have a great time and Enjoy :)
looks pretty good. gonna try'em out
I'm really glad someone is still taking care of these things :)
Glad you liked it :) will do more similar things like that very soon!
hm, try to verify the textures too. Most are not seamless (water texs, walls, ground).
Well thats all i've got mate , hopefully next texture pack will have with most of them seamless.
its actually not that hard to make seamless textures.... :)
Are those photorealistic? just wondering
No mate they are from a game named MuOnline , so i doubt that they are realistic , maybe few look like ;D
ok, neat. Good job for doing this pack, its so hard to find fresh textures =)
i am glad you liked it , will do more ofcourse :)
Added small pack with 80+ textures , Enjoy :)
Hello, I have noticed some of these textures are 512*512 resolution, which is too high for counter-strike to render properly. Textures that are above 256*256 pixels, such as 512*512 or 1024*1024 are actually quite unstable and if used in big amounts it might actually crash your map entirely.
I have instead downscaled the textures in BD_SWD.wad to 256*256 pixels.
Use this file instead, or risk your map crashing.
https://dl.dropboxusercontent.com/u/24255207/BN_SWDresize.rar
512*512 is the maximum what you can use in goldsource. also never had any problems using a lot of 512*512 textures in maps, apart from memory consumption.
jaguar couldnt open his map, using the bigger textures from this pack.
Originally posted by dazaHello, I have noticed some of these textures are 512*512 resolution, which is too high for counter-strike to render properly. Textures that are above 256*256 pixels, such as 512*512 or 1024*1024 are actually quite unstable and if used in big amounts it might actually crash your map entirely.
I have instead downscaled the textures in BD_SWD.wad to 256*256 pixels.
Use this file instead, or risk your map crashing.
https://dl.dropboxusercontent.com/u/24255207/BN_SWDresize.rar
Thanks a lot. My hammer seem not to be crashing but it's way easier to work with small scaled textured in hammer. The originals are just too large for me to browse through.
Originally posted by dazaHello, I have noticed some of these textures are 512*512 resolution, which is too high for counter-strike to render properly.
No, it won't have problems rendering, the only issue you'll get is that will take more memory.
sn00p is right, textures alone don't cause such problems. However in combination with other severe issues that stress memory it may cause "last drop to spill a full bucket" effect; so jaguar should troubleshoot this issue closely rather than leave it to doubtful temporary fix if he wants to contunie working on his map.
I think you guys are right, regarding the textures, however using 512*512 textures are just asking for trouble if you ask me. Case closed!
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