illumination map
Started by pet
12/05/2014 19:09
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pet12/05/2014 19:09(edited 12/05/2014 19:11)
how can i get this illumination?
map cg_d2block
dEMolite
12/05/2014 20:06
its a blueish light_environment
Keo
12/05/2014 20:32
i'd rather use light_spot with sky prop on :P. But demolite is right. A dark blue with low brightness
pet12/05/2014 20:46
ty :D
Arion13/05/2014 00:24
fade 1.0
light 6 14 17 200
pitch -90
angles 0 270 0
classname light_environment
Data collected from bsp viewer.
pet15/05/2014 18:35
I'm having problems with lighting.
in a simple map i get this

but in another more complicated, with the same configuration i get this
i dont understand D:
Keo
15/05/2014 19:37
What entity did you use for the light? and what proprieties did you use inside the light entity?
pet15/05/2014 21:31
light_environment:
-brightness 45 45 45 200
-fade 1.0
-angle 0 270 0
-pitch -90
-fade 7 0 79 200
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