Water movement
Hello folks. Is it possible to do anything about water movement in my map? I mean, after rendering the water texture is scaled to 1x1 and it has kind of those stupid FAST moves, I'm sure you know what am I talking about, so I was just wondering if I can do something about it in hammer. I don't want the water texture to stop completely, I want it to act as water, that means move a little, but not that fast as it is moving by default.
Also, is it possible to scale texture to ie. 4x4 if I apply func_water/func_illusionary?
Thanks.
you must be getting some kind of bug, because it is possible to scale the texture of water blocks just like a regular block. Also, the speed of the moving water can be set in func_water if i remember correctly.
Well yea.. there is an option to set speed in func_water properties, though after rendering it doesn't apply and water is 1x1 and moving like crazy.
well then, either your compiler is fudged up, or hammer itself. I'd suggest reinstalling or changing the compile method or the compiler.
If you use other texture then its fine?
Scaling the water texture is what you do to get it to move slower and look better. Try 4.0 x 4.0 for example. There is a wave height setting in func_water but unless you need waves you should use func_illusionary (contents = water) or even just color a normal brush with water texture depending on what you need. Also, there is a default wave height setting under map properties which I think will effect even fake water (not sure).
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