clipnodes
hi, i'm having this error on my map-> exceeded: max_map_clipnodes.
i've tried using texture clip and func walls, but not solved.
any other solution?
http://zhlt.info/common-mapping-problems.html#max_map_clipnodes It can help you?
if the map has no big issue like huge skybox around, you should be able to reduce the clipnodes required by turning complex geometry to brush entities (func_detail or func_wall).
unless the map is damn huge, there is no reason why you would be hitting this limit if you take care of this.
the map is huge, but not much.
func_detail? i dont have that entity, i will try to put more func_walls.
func_detail is good (fake) entity that is similar to func_wall, but turned into worldbrush by the end of compilation. It is available with vluzacn zhlt modification by adding its FGD file to your editor (vhe) configuration. However I doubt it will solve your problem, maybe there is something I dont know, but it looks very unlikely.
Proper ways to reduce clipnodes are:
- Getting rid of skybox around your whole map if you have such. Cover each room with sky brushes manually (top,sides etc so you dont have leaks)
- Find all brushes with more than 6 faces and rotated brushes. Consider covering them with simple clip brushes that are aligned with XYZ. The more sides brushes have - more clipnodes you get. Covering big areas with clip brushes that player dont have access to - may save a little clipnode count as well.
- Different -cliptype value during compilation may help a little as well sometimes. They provide different calculation algorythms, so it may get rid of some excessive clipnodes or provide some new bugs (wallbugs and even map holes), so be careful.
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