Jumpbug

Started by mysql mapper
13/03/2007 21:40
Page 1 of 1
mysql mapper13/03/2007 21:40

Hi everyone :D
I made the jumpbug in gigablock, here is my demo...

http://rapidshare.com/files/20222731/epbyme.zip

I made it 5 times, (not in demo), but then i was wondering, "can i do this jump, only in KZ maps with the unlimit HP ?"

Then i started to do it in cs_asault map, after a lot of jumps, it was possibly... (i made it 2 times in assault).
So... u can do it in all Counter-Strike maps.

There's only one thing, is not doubleduck, its like a double jump.

Steps:
1# U Jump
2# U Crouch and Hold it.
3# When ur very close
4# Release Ctrl key and and then Jump again.

Thats the way ive done it.
[ Edited ]

Pulsar!13/03/2007 21:47

Nice, but can u do it from higher position ?

sbzvln Tournament #213/03/2007 21:52

oki

mysql mapper13/03/2007 21:53

Ye... i was trying to do it in de_nuke, at bunker position to the floor.

Ill try to do it in gigablock from a higher position too. Its very difficult get used to the height.

BooLiSH13/03/2007 22:24

GJ mysql :)

if u get used to it... then try the highest position...dunno... maybe kubz or cellblock...

Thedy13/03/2007 22:59

<33333333333333 mysql

tjubby13/03/2007 23:07

Sorry mysql my bad :P. GJ :D
[ Edited Wed Mar 14 2007, 01:49PM ]

BooLiSH13/03/2007 23:45

he said "THE" jumpbug, not "A" jumpbug... so he refered to your jumpbug :)

we all know your the king tjub^^

the difference is maybe the double jump instad of double duck...

:)
[ Edited Tue Mar 13 2007, 11:46PM ]

mysql mapper14/03/2007 00:35

Ye, ive done it like i said... maybe tJubby did it from other way, i mean, with doubleduck.

Scary Tournament #214/03/2007 09:09

Ofcourse you can do it on all maps, the question is if you can survive it from heights that normally will kill you.

eXcaL Tournament #214/03/2007 10:12

Yes scary, you can.. What happens when you do the bug is that the HL engine only calculate the 4# step that mysql said. You have to do this in the last frame before hitting the ground tho, thats what makes it kinda hard :P

That means that how far you fall dont matter becouse the engine only calculate your duck and not the fall.

hiGGe14/03/2007 12:20

i was wondering is this possible in other games too :D maybe in quake etc wich has same engine. but in games wich doesnt have same engine :p

and flaip told me he did multiple jumpbugs couple weeks a go in redrock.. same style mysql used.. so im just wondering is it easier with jump or duck way :D
[ Edited Wed Mar 14 2007, 12:22PM ]

DRUNKEN MASTER14/03/2007 16:50

i try this jumpbug a few times and i drop it
http://rapidshare.com/files/21001595/jumpbug-nuke.dem.html

nendR15/03/2007 15:49

nice job ! :)

mysql mapper15/03/2007 21:34

Rapidshare is too busy right now :S :@ LOL!

Edited: Amazing! the 3rd was the correct, when u jump and "crash" u dont hear any sound. In the 1st and 2nd u can hear the "crash" sound xD

n1 men, gj

Edited2 : Hi, i made it too :o, the same jump...
Here's my demo

http://rapidshare.com/files/21214686/nuke_bk-jumpbug.zip

Without checkpoint.
[ Edited Fri Mar 16 2007, 06:16PM ]

rdbok18/03/2007 20:03

rapidshare doesnt work for me, could u upload on a different site? like sendspace or something

iv4n19/03/2007 01:41

btw when fallin longer the fall speed rises and the right moment for duck release is close to unreal..
so my tip: edge long falls, jumpbug short falls
koz of probability index :x

Page 1 of 1

Please log in to post replies.