[SOLVED]is this an EdgeBug? check this demo pls.
100aa:
Edge Bug ( oldV: 27.4 221.2 -196.4 curV: 27.6 223.3 -4.0 )
[DEMO]
http://www.mediafire.com/download/pevhoduhr5xb8gf/eb.zip
http://www.freefilehosting.net/eb
http://www.datafilehost.com/d/d12ce45a
http://www.filehostfree.com/?d=54EF26761
10aa:
Edge Bug ( oldV: 41.5 217.2 -294.6 curV: 42.6 217.2 -4.0 )
[DEMO]
http://www.mediafire.com/download/8vlyyg1djv1ngjs/eb2.zip
http://www.freefilehosting.net/eb2
http://www.filehostfree.com/?d=54F024F81
my ljsmini plugin says it's an EdgeBug, but i'm not sure if this is my plugin's bug?
its not an edgebug, just some sort of a wallbug. edgebug resets player's vertical velocity to zero, or almost zero in case of very low fps. That plugin has bad detection algorithm or that is a glitch where wallbug causing plugin to think speed being reset in specific frames, while its not
nothing really happened there? oO
Originally posted by spr1nits not an edgebug, just some sort of a wallbug. edgebug resets player's vertical velocity to zero, or almost zero in case of very low fps. That plugin has bad detection algorithm or that is a glitch where wallbug causing plugin to think speed being reset in specific frames, while its not
maybe it's a wallbug. edgebug reset vertical velocity to (-20.1, 0) almost -4.0, and this is -4.0, so i'm confused.
other words: there is a bugjump called SlideBug(without pressing +jump command and without losing player's health at Kz Start Button), in my plugin if you did it, it will display JumpBug stats.
you stuck between slide and block this is why u were flying....
Originally posted by CaffeineOriginally posted by spr1nits not an edgebug, just some sort of a wallbug. edgebug resets player's vertical velocity to zero, or almost zero in case of very low fps. That plugin has bad detection algorithm or that is a glitch where wallbug causing plugin to think speed being reset in specific frames, while its not
maybe it's a wallbug. edgebug reset vertical velocity to (-20.1, 0) almost -4.0, and this is -4.0, so i'm confused.
other words: there is a bugjump called SlideBug(without pressing +jump command and without losing player's health at Kz Start Button), in my plugin if you did it, it will display JumpBug stats.
except edgebug completely resets speed, in your case its one frame glitch (due to sticking with wallbug) and gravity increases vertical speed from where it left (so there is no actual speed reset in your demo like I said before). Anyway you can also achieve complete stop with wallbug, then loose sticking contact with a wall and continue freefall from 0 - it would look exactly the same as if it was edgebug, but it still would be a wallbug.
and one last thing: -4.0 value you geit is just an average for a frame I suppose. eb speed resets to 0 and with gravity 800 speed gain (acceleration) is 8 units per frame
I'd suggest you to take a look at Numb's jumpbugtrainer and edgebugstats by xPaw. Those plugins have quite neat detection.
@spr1n ,
i used EdgeBug Stats by xPaw, both of them(ljsmini) are work fine when i test these:
eb3[on de_aztec]:
Edge Bug ( oldV: 249.9 3.7 -502.7 curV: 249.9 3.7 -4.0 )
[pic]
http://postimg.org/image/emp1hwixj/
eb4(doubleduck to the ground edge in 20 fps test)[on kz_ea_dam]:
Edge Bug ( oldV: -4.2 -159.9 -160.0 curV: -4.2 -159.9 -20.0 )
[pic]
http://postimg.org/image/ikcb7b5qv/
eb5[on de_aztec]:
Edge Bug ( oldV: 5.1 229.9 -218.7 curV: 5.1 229.9 -4.0 )
[pic]
http://postimg.org/image/vprtdezmf/
ok, my plugin detect a wallbug or something not edgebug, that's ok. i don't want to add a new type of bug jump, there're two kinds of bug jump detection(jb&eb), that's enough.
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