[SOLVED]is this an EdgeBug? check this demo pls.

Started by Caffeine
26/02/2015 15:00
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Caffeine26/02/2015 15:00(edited 27/02/2015 17:59)

100aa:
Edge Bug ( oldV: 27.4 221.2 -196.4 curV: 27.6 223.3 -4.0 )
[DEMO]
http://www.mediafire.com/download/pevhoduhr5xb8gf/eb.zip
http://www.freefilehosting.net/eb
http://www.datafilehost.com/d/d12ce45a
http://www.filehostfree.com/?d=54EF26761


10aa:
Edge Bug ( oldV: 41.5 217.2 -294.6 curV: 42.6 217.2 -4.0 )
[DEMO]
http://www.mediafire.com/download/8vlyyg1djv1ngjs/eb2.zip
http://www.freefilehosting.net/eb2
http://www.filehostfree.com/?d=54F024F81


my ljsmini plugin says it's an EdgeBug, but i'm not sure if this is my plugin's bug?

spr1n mapper26/02/2015 17:39

its not an edgebug, just some sort of a wallbug. edgebug resets player's vertical velocity to zero, or almost zero in case of very low fps. That plugin has bad detection algorithm or that is a glitch where wallbug causing plugin to think speed being reset in specific frames, while its not

nothing really happened there? oO

Caffeine27/02/2015 01:25(edited 27/02/2015 01:26)

Originally posted by spr1n
its not an edgebug, just some sort of a wallbug. edgebug resets player's vertical velocity to zero, or almost zero in case of very low fps. That plugin has bad detection algorithm or that is a glitch where wallbug causing plugin to think speed being reset in specific frames, while its not


maybe it's a wallbug. edgebug reset vertical velocity to (-20.1, 0) almost -4.0, and this is -4.0, so i'm confused.
other words: there is a bugjump called SlideBug(without pressing +jump command and without losing player's health at Kz Start Button), in my plugin if you did it, it will display JumpBug stats.

Bratac27/02/2015 11:30

you stuck between slide and block this is why u were flying....

spr1n mapper27/02/2015 16:31

Originally posted by Caffeine
Originally posted by spr1n
its not an edgebug, just some sort of a wallbug. edgebug resets player's vertical velocity to zero, or almost zero in case of very low fps. That plugin has bad detection algorithm or that is a glitch where wallbug causing plugin to think speed being reset in specific frames, while its not


maybe it's a wallbug. edgebug reset vertical velocity to (-20.1, 0) almost -4.0, and this is -4.0, so i'm confused.
other words: there is a bugjump called SlideBug(without pressing +jump command and without losing player's health at Kz Start Button), in my plugin if you did it, it will display JumpBug stats.

except edgebug completely resets speed, in your case its one frame glitch (due to sticking with wallbug) and gravity increases vertical speed from where it left (so there is no actual speed reset in your demo like I said before). Anyway you can also achieve complete stop with wallbug, then loose sticking contact with a wall and continue freefall from 0 - it would look exactly the same as if it was edgebug, but it still would be a wallbug.

and one last thing: -4.0 value you geit is just an average for a frame I suppose. eb speed resets to 0 and with gravity 800 speed gain (acceleration) is 8 units per frame

I'd suggest you to take a look at Numb's jumpbugtrainer and edgebugstats by xPaw. Those plugins have quite neat detection.

Caffeine27/02/2015 17:59

@spr1n ,

i used EdgeBug Stats by xPaw, both of them(ljsmini) are work fine when i test these:

eb3[on de_aztec]:
Edge Bug ( oldV: 249.9 3.7 -502.7 curV: 249.9 3.7 -4.0 )
[pic]
http://postimg.org/image/emp1hwixj/

eb4(doubleduck to the ground edge in 20 fps test)[on kz_ea_dam]:
Edge Bug ( oldV: -4.2 -159.9 -160.0 curV: -4.2 -159.9 -20.0 )
[pic]
http://postimg.org/image/ikcb7b5qv/

eb5[on de_aztec]:
Edge Bug ( oldV: 5.1 229.9 -218.7 curV: 5.1 229.9 -4.0 )
[pic]
http://postimg.org/image/vprtdezmf/

ok, my plugin detect a wallbug or something not edgebug, that's ok. i don't want to add a new type of bug jump, there're two kinds of bug jump detection(jb&eb), that's enough.

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