New Series of Maps
My previous thread about collecting people's opinion about TJ and movie, you might want to read that first.
My idea is to create a new series of maps imitating some famous sceneries in real life. Why do I come up with this idea? At the very beginning, my idea was just to make some new "official" de/cs maps, but I thought what is the point when there are tons of kz and random de/cs maps? Also, people wouldn't be interested because the new maps aren't popular as the old one. The new maps need something to attract people's attention in order to success. Then, my friends sent me a picture that looks like this http://i.imgur.com/ktuIl.jpg. That is how my idea born. A map that imitates (not re-create because some changes might be made) the geographical layout and style design of famous real life places in some contries should be interesting enough to draw attention(maybe like this one https://www.google.com/search?hl=en&site=imghp&tbm=isch&source=hp&biw=1079&bih=962&q=de+santorini&oq=de+santorini&gs_l=img.3..0l2.209.20536.0.21249.13.13.0.0.0.0.280.1715.2-7.7.0.msedr...0...1ac.1.62.img..6.7.1710.678zh2yE5LA#hl=en&tbm=isch&q=de+santorini+cs+go). For example, people who live in the same country or want to travel there would like to stay a period of time as long as the map is vivid and vital.
One important thing is that this project is visual based, which means it focuses on graphical design more than anything, so an experienced mapper is required. Of course, "gameplay" is important too but not as important as visual. In fact, the developers of default maps weren't tend to create a level for trickjumping, yet we found many cool trick jumps by our own creativity. One more thing is that I would like to see a secret room or easter egg in the map just like the old maps. So, that's about it. If someone or group wants to take over the idea, please pm me and I will announce it here.
Here are some questions you guys might want to consider:
(you can still normally reply in this thread if you don't want to answer these questions)
1. What do you think about the idea? Is is bad, good, or average?
2. Do you think of any ideas that make the new series better?
3. Would you like to have all-accessible-rooftop map(like awp_rooftops) or limited-space map(like default map)?
4. Do you agree that the new series of maps should focus on visual? If not, what do you think the mapper should focus on?
5. Do you think this new series will help out the scene for raising the number of players doing trick jumps and TJ movies?
PS.
- When you answer a question, put the question number before you answer
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- Long and short answers are acceptable.
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- If you think of a question that can be added on the list, feel free to tell me, I will update the thread.
1. Idea is good, but all of it will be just fake. Designed TrickJumps?
2. http://xtreme-jumps.eu/e107_plugins/forum/forum_viewtopic.php?350300 Little bit of competition for created maps :)
3. Ofc, all accces!
4. Yes, it should because TJ are made for movies. Light maps with quality textures.
5. Hard to say.
I also think that best trickjumps are those that wasnt design by mappers but there were just coincidence.
Originally posted by SzczupaK1. Idea is good, but all of it will be just fake. Designed TrickJumps?
I also think that best trickjumps are those that wasnt design by mappers but there were just coincidence.
Yeah...I understand that. It's really up to mapper's goals when creating the map. The mappers for the default maps designed for gun fight, but we have no points to follow that direction. Then, the mappers need to completely forget about "gameplay" and work on the visual, or find a new goal? I will try to figure that out.
I'm not sure if I'm following it correctly but if you guys are talking about new maps to be designed and purposed for trickjumping then it's a no-go. I mean look at s0lid's westbl0ck2 map, he intentionally placed a trickjumping area alongside the main route and so far I saw no one doing jumps there. I also saw no tjs made on newer maps so my conclusion would be, and that's quite obvious, people prefer old maps over new, both recording and trickjimping wise and nowadays you have to bring something fresh and to actually impress the jumper in order to attract his attention.
I think I'm mistaken expressing myself on the explanation. This project is to create some new maps similar to default maps. The mapper will use real life sceneries as part of the map, and mainly focus on visual design. What I said the "gameplay" is only to make sure the map/room won't be empty or flat. The mapper won't design the trick jumps purposely. In other words, the mapper design the appearance of the map first. After finishing the visual design, if the map feels empty, some boxes or decoration could be placed to fill the emptiness.
I don't know much about s0lid, but I do play on westbl0ck2 and like the map. In my opinion, westbl0ck2 was designed for combo; player can bhop most of the map and it feels good when doing combo in a run. On the other hand, the map, in my opinion, is too random for trick jumps because there are blocks all over the place; I mean I don't have the same feeling as doing trick jumps on j2s_westbl0ck. Also, it is not satisfying doing combo on westbl0ck2 for TJ as it is designed for trick jumps/combo. I believe that it's not hard to bhop a section for good players if they try. And about the trick jumps area, it is just too random and all jumps gathered in one place just doesn't feel right.
Anyway, the new maps won't be designed like that, it will be like de/cs map and have unique areas and levels that aren't random or dense with blocks or something. However, it's all up to the mapper.
Last, I agree with you about people prefer old maps over new. I feel many members here really like the old school maps; I mean people(not all) will always prefer old maps because the maps brought them so much good memories and they know the map well. When people doing something impressive, they know it and feel "OMFG", but when people do it on new maps, they would say "GJ". Some new kz and custom maps are recorded only a few times and the maps are just gone like they don't even exist. And people still want more new kz maps! It's always be that way. So, you are right, it really needs to be "something" to persuade people.
I am sorry that I went too far with it. You know, those words are what I want to express. Maybe I am wrong at some points, so feel free to correct me.
Originally posted by jiumohooWhat about "The Venus Project" map? Google
It can be, it depends on the mapper but we have none. So all the talk we have is just like dream right now...
Oh I see, it's not a jump map we're talking about, well in that case I would actually with a big possibility be interested in finding tjs on such a map but in the end, like anywhere else, it all comes down to how well it's made. I'm just thinking.. whoever will be making this kind of map he will unintentionaly think of the initial idea of it, which is to find jumps afterwards and map can actually come out as the one with unintentionally-intentionally (:D) made blocks and/or bhop paths.
DO YOU EVEN MAP BRO
Originally posted by WhitegodI think I'm mistaken expressing myself on the explanation. This project is to create some new maps similar to default maps. The mapper will use real life sceneries as part of the map, and mainly focus on visual design. What I said the "gameplay" is only to make sure the map/room won't be empty or flat. The mapper won't design the trick jumps purposely. In other words, the mapper design the appearance of the map first. After finishing the visual design, if the map feels empty, some boxes or decoration could be placed to fill the emptiness.
I don't know much about s0lid, but I do play on westbl0ck2 and like the map. In my opinion, westbl0ck2 was designed for combo; player can bhop most of the map and it feels good when doing combo in a run. On the other hand, the map, in my opinion, is too random for trick jumps because there are blocks all over the place; I mean I don't have the same feeling as doing trick jumps on j2s_westbl0ck. Also, it is not satisfying doing combo on westbl0ck2 for TJ as it is designed for trick jumps/combo. I believe that it's not hard to bhop a section for good players if they try. And about the trick jumps area, it is just too random and all jumps gathered in one place just doesn't feel right.
Anyway, the new maps won't be designed like that, it will be like de/cs map and have unique areas and levels that aren't random or dense with blocks or something. However, it's all up to the mapper.
Last, I agree with you about people prefer old maps over new. I feel many members here really like the old school maps; I mean people(not all) will always prefer old maps because the maps brought them so much good memories and they know the map well. When people doing something impressive, they know it and feel "OMFG", but when people do it on new maps, they would say "GJ". Some new kz and custom maps are recorded only a few times and the maps are just gone like they don't even exist. And people still want more new kz maps! It's always be that way. So, you are right, it really needs to be "something" to persuade people.
I am sorry that I went too far with it. You know, those words are what I want to express. Maybe I am wrong at some points, so feel free to correct me.Originally posted by jiumohooWhat about "The Venus Project" map? Google
It can be, it depends on the mapper but we have none. So all the talk we have is just like dream right now...
Then this topic is useless coz maps like you said are made or will be made in future any way.
Originally posted by SzczupaKThen this topic is useless coz maps like you said are made or will be made in future any way.
I don't understand what you said. Are you saying that there are already maps with this idea somewhere on the internet or will be out in the future so this thread automatically becomes useless? If this is what you said, I would disagree with you. Before created this thread, I knew this idea isn't new and assumed a few maps like this have been existing. In fact, de_santorini(linked above) is an example. A map is a map, but those random maps are not the same with these maps. The initial purpose of making these maps are different and the way to promote it will make it more popular(or become official). For example, if a map like cs_747 is on some cs map website in stead of includes in cs 1.6, people wouldn't be doing trick jumps on the map.
Well, actually, never mind, I am here to express my idea and my goal is done. I just think that one day we won't see any trick jumps on de/cs because they all are found, and why not create something interesting that we all enjoy and continue the zeal?
I meant that if you want to make those maps, make them, don't ask. There is many maps of beautiful/famous places, or someone that is living in a place like that and is a mapper will make one in future. Putting intended trickjumps on maps is just stupid imo and that will be for use the thing why you start making those map coz this thread is about to create a maps with trickjumps. That's what I get from your 1st post. Ofcourse one day they will be no new trickjumps on the standard maps, that's why people look for them on other maps and there is about million maps to search allready no need to create a new ones. That's all I would like to say.
Originally posted by SzczupaKI meant that if you want to make those maps, make them, don't ask. There is many maps of beautiful/famous places, or someone that is living in a place like that and is a mapper will make one in future. Putting intended trickjumps on maps is just stupid imo and that will be for use the thing why you start making those map coz this thread is about to create a maps with trickjumps. That's what I get from your 1st post. Ofcourse one day they will be no new trickjumps on the standard maps, that's why people look for them on other maps and there is about million maps to search allready no need to create a new ones. That's all I would like to say.
http://xtreme-jumps.eu/e107_plugins/forum/forum_viewtopic.php?353831
I have already told that I'm not a mapper...even I start to learn mapping right now, it still needs to take some time to create quality map, so I thought it's a good idea to let the pro finish it; that's why I created this thread. And again, I want to clarify that the new series aren't designed for trick jumps. The mapper is to design the layout and visual of the map. In other words, to create a great looking map. Then let the jumpers to use their creativity to find the jumps. Also moviemakers might be willing to make a TJ movie including those maps because of great looking. And you said there are million maps; yes, there are, thousand and thousand of maps are created during a decade, and most of them are random(except for those which are official announced on XJ and popular for many years). Of course, jumpers could record on any maps he wants, but sometimes the viewers don't feel impressed if many maps are not known(even though the trick jumps are very good). Nowadays what makes trick jumps on de/cs map really impressive is the creativity of finding the jumps and the difficulty that people once thought it was impossible to reach. Because the maps are well known, the viewers know the maps well and be impressed when they see a jump that is beyond the potential of the map. Actually, what I really thought and hoped is that XJ will release about 15 high quality new maps and those maps will go through the cycle as like the old default maps. Then, slightly more movies may be released the following year, but I might overthink about it. I know this thread is useless right now and these are my final words about the idea. Sorry if I was too annoying for talking too much. So see you.
^LOL
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