func_detail is invisible o_o
So I was trying to do a simple map and when I set a block to be func_detail, I realised that in-game it was completely invisible. Does anyone know how to fix this or what can cause this problem?
I had this issue, u need other .fgd file i think..
else u just use func_wall instead.
That is my guess as well... If you use func_detail and it works for you, could you be kind enough to send me your fgd files please so I can see if I can fix it? I'd highly appreciate it...
Try removing all fgd files. Make sure you add zhlt.fgd from the latest vluzacn tools (along with counterstrike.fgd or w/e you are using)
You MUST use all vluzacn compiling tools in order for this to work properly, other tools don't support this feature or produce bugs if combined with VHLT.
OH MY GOD I can't thank you enough —.
It worked! Also the bsp size dropped which is always a good improvement ^_^
You were probably using the default .fgd file and the normal compiling tools, vluzacn is great as always =]
spr1n is the edark of VHE.
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